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  1. #31
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't think the people who keep making threads like these really understand the amount of rebalancing that would be required for something like this when it simply isn't necessary.

    Level 20 Lancer can raise their damage 15%. Can not do any aoe damage at all.
    Level 20 (70) Dragoon can raise their damage 15%, can increase the target's piercing damage taken 5%, can periodically raise their damage a further 15%, has a dot, can raise the party's crit rate, can raise their damage yet another 10% while raising another player's damage up 5%, has multiple aoe attacks.
    There is no reasonable way to make these players even remotely similar in dungeons.
    Like, this person gets it.
    (8)

  2. #32
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Altena View Post
    The combined potency of True + Vorpal is now greater than Impulse + Impulse.
    Oh, I'm aware. The person I quoted asked if it was boring back at level 20. Any DRG pre-Stormblood knows the horrors of Impulse spam. Conjurer is equally dull pre-30.
    (2)

  3. 07-10-2017 11:42 AM
    Reason
    Sorry for posting STUPID reply so just report me so i get banned for posting stupid reply

  4. #33
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Every tank have their basic Enmity skills, so Enmity is not a problem.... i mean look at RDM they have their both Veraero and Verthunder (300 potency) at low level ! and i never had a problem with Enmity, but lets belive im doing extreme Dmg and my tank cant keep agro:
    a) in low level Dungeons i wont die from getting the aggro, honestly a BLM can tank in there, specially bosses.
    b) i have lucid Dreams and such to reduce enmity, wich, YOU being a lvl 70 know what to do to decreast Enmity so im pretty sure you know how to deal with that in case you dont want to tank (wich you totally can)
    c)Ultimately just buff enmity generation from Tank's Basic combo, or make an Echo like buff to tanks to increast their Enmity Generation.

    Now for the other problems addressed:
    1) Healers: honestly, healers have 1 heal skill at low lvl wich is not difference from healing the tank or healing a dps.... like it happens all the time they just need to heal the person taking dmg, any new healer can do that (about the not having ress yet, im sorry but if you need ress in a low level dungeon as a lvl 70, the problem is yours)
    2)Being unfair for new people doing the dungeon for the first time: Yeah totally spamming 2 skills is an experience no1 wants to miss, almost EVERYONE at some point complained about how boring level (specially for some classes) is on this game, Thats why you do potd anyway, cuz having 1 skills is boring as hell, Guess what, when you were new you thought that way, so yeah, those who are now new, also think that way, lets say that an THM lvl 20 gets matched with a BLM lvl 70, The sync being only stat wise so the BLM have its full end game rotation..... Wouldl the THM feel "omg he is doing it better than me cuz those skill, i suck, my life suck, this is so unfair i will quit the game for the unfairness" or would it be " OMFG ! LOOK AT THAT EXPLOOOOOOOOOOSION OMG ! AND THAT ANIMATION OF A CIRCLE ON THER FEETS OMG HE IS DOING SO MANY COOL AF MOVEMENTS I CANT WAIT TO GET TO 70 AND DO THAT OMG ! " ... Just think about a summoner who just got his ifrit, would he be overwelmed and feel bad about the other lvl 70 summoner with all his abilities doing too much, or would he be "OMFG THATS A FREAKING DRAGON ! I WANNA HAVE A FREAKING DRAGON TOO IM GONNA HAVE A FREAKING DRAGON I CANT WANT! "
    .... Point made, if anything it would be an incentive for new players to look at the cool stuffs they could do if they make it to max lvl.
    (0)
    Last edited by Nowakii; 07-10-2017 at 12:05 PM.

  5. #34
    Player
    Inferiae's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Yumiya Nagatsuki
    World
    Behemoth
    Main Class
    Bard Lv 90
    Oh, boy, this again:

    Quoting what I said in this thread and this thread and this thread.

    Quote Originally Posted by Inferiae View Post
    Because it's a lot easier to sync when you also sync the skills. Here's an example:


    Imagine two BRDs, one level 60 and one level 50, in Sastasha. Let's sync them down to level 18, but not sync the skills.

    The level 60 has access to traited DoTs, two DoTs, Empyreal Arrow, Sidewinder, Wanderer's Minuet, all his cooldowns. Even after being synced down to level 18 attributes, there'd be need to adjust every single skill potency to meet the standards for Sastasha.
    Level 50 doesn't have EA or WM, but has access to all his cooldowns too, and traited DoTs. So, we'd need to lower his potency too, but not the same amount as the level 60 BRD, because it doesn't have the high potency skills the level 60 has, so the rotation is different, and potency per second is different.

    Now imagine that for every job and every level in between the dungeon level and 60. It is much more practical to sync the skills too, so every one is in the same standard.
    That was before Stormblood so the example is kinda off, but you get the idea.
    (3)
    Last edited by Inferiae; 07-10-2017 at 12:17 PM.

  6. #35
    Player
    HELLruler's Avatar
    Join Date
    Feb 2017
    Posts
    26
    Character
    Yevol Valeriant
    World
    Lamia
    Main Class
    Dragoon Lv 60
    There's one big problem that everyone here has not taken into account: stat sync is totally broken. Queue for Sastasha with your lvl 70 character and check it yourself: your main weapon gives you 100 or so main stat, while the drops from there give you 2 or 3

    Anyway, for a lvl 70 to have full kit in Sastasha, weapons and armor would have to give you negative stats. I mean, a lvl 15 tank would not be able to hold aggro if the dps has all their strongest combos available + an oGCD after every GCD

    I support the idea of making the run less boring, but just making skills available and reducing damage would cause more trouble than solution. Unless power is reduced to the ground, then people will come to the forums to complain they are doing their complex lvl 70 rotation and are dealing no damage
    (3)

  7. #36
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Yes let me unload a full samurai opener on the poor level 15 warrior in sastasha. Fair and balanced.
    (4)

  8. #37
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    I totally agree with the OP. I'm tired of old dungeons throwing me off my rythm. It's annoying!
    (0)

  9. #38
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vanitas View Post
    Yes let me unload a full samurai opener on the poor level 15 warrior in sastasha. Fair and balanced.

    See at first glance it seems like you're taking pity on the poor rhetorical warrior in question, but in actuallity you're placing the blame on him for your refusal to use your aggro dumps and going full throttle when you know he wouldn't have the necessary tools to contain the enmity. "Square enix put level sync in place to protect tanks from dps like me!" Because it's never the damage dealer's fault, hey?
    (2)

  10. #39
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vanitas View Post
    Yes let me unload a full samurai opener on the poor level 15 warrior in sastasha. Fair and balanced.
    I think it's been established in this thread by a few people that if this idea were established, it would need to come with some kind of skill potency nerf that scales with the level discrepancy to balance it out.
    (1)

  11. #40
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Squintina View Post
    Maybe I'm jaded from having played with a lot of jerks in other MMOs (from both PUGs and guildies. The amount of drama on raidcall in WoW was just as bad, so many people just suddenly forgot what it was like to be someone newer), maybe I'm unlucky to have been in such servers with so many jerks, but it's definitely something I've witnessed in other games, not usually directed at me but I still have to witness it. Admittedly the FF14 community is one of the nicest I've seen, maybe I should have more faith.
    Wow, I'm sorry. That sucks. For what it's worth, it's not something I've ever encountered or even heard of happening in the MMOs I've played with dungeon scaling. So maybe it's just s uper rare.
    (0)

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