Last edited by Felis; 07-10-2017 at 09:27 AM.
If a lvl 70 DPS get synced to level 20, I feel sorry for the newbie tank who has to try and hold hate against a lvl 70 who has their entire toolkit at their disposal.
It just wouldn't work. Savage blade is not enough on its own to fight against the enmity gain of a Setsugekka or other high-tier skills.
Omg, what's up with ppl like you trying to make EVERYTHING more complicated than necessary!
I think low level dungeons are great both for new players, who are learning and it's also great for players who want to relax from their super complicated high level rotations. So, leave sync alone!
Honestly, the enmity increase for tanks are doing an amazing job to not let DPS take aggro. It actually feels like more of a hassle to have learned all these thing and when you press the buttons it doesn't activate.
Mmmm.
Elder Scrolls Online syncs every dungeon, every zone, everything. And they have the champion system which is a merit like system and it does fine. If it weren't for the champion system, you wouldn't even know who is Level 15 and who is level capped.
It can make forming groups easier and more enjoyable.
But the cost is that no matter how strong you get, the content is stronger than you. Hamster on a wheel. I like tangible progression. It's not like roulette is the only means of progression, especially when Eureka, new relics, and other stuff comes.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
That idea sounds okay in theory, but wouldn't work in practice.
The dungeons are balanced for having only the abilities you can at those levels. Even if they reduced the power of higher level abilities, they would have to reduce the power so low that there would be no point in having them at all. Either that or redesign the dungeons.
Yes in theory if they figured out how to sync the abilities in such a way that there is no major dps/aggro/heal difference between the full version of the rotation in the higher level player and the incomplete version in the lower level version, it'd work.Bingo!
This is the problem and why I'm trying to address it.
WoW (yeah yeah, just hear me out) has done an excellent job with Timewalking (their version of level sync) where a max level character is synced down but keep all their abilities, they are HEAVILY nerfed to ensure they don't pull from the tank or cause major dps differences.
But I just don't think many of us have faith they'll be able to get the new syncing algorithm right if they tried to do this.
Maybe I'm jaded from having played with a lot of jerks in other MMOs (from both PUGs and guildies. The amount of drama on raidcall in WoW was just as bad, so many people just suddenly forgot what it was like to be someone newer), maybe I'm unlucky to have been in such servers with so many jerks, but it's definitely something I've witnessed in other games, not usually directed at me but I still have to witness it. Admittedly the FF14 community is one of the nicest I've seen, maybe I should have more faith.
Last edited by Squintina; 07-10-2017 at 11:13 AM.
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