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  1. #1
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Hold on, so the level 20 DRG will use 3 skills and get the same DPS than the level 70 DRG doing all his complete scaled down damage rotation? o-O
    (4)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    To see why this is perhaps not the best idea, it might help to think about it in reverse.

    Suppose that it were possible for lower level people to sync up, with their stats scaling to match the content, but without the actions they would have learned if they were actually that level.

    Imagine a GLA15 in Shisui with the following action set:
    • Fast Blade
    • Fight or Flight
    • Savage Blade
    • Flash
    • Riot Blade
    • Shield Lob
    • One role action

    trying to hold hate against a RDM64 who has
    • Enchanted Riposte
    • Verthunder
    • Corps-a-corps
    • Veraero
    • Scatter
    • Verfire
    • Verstone
    • Enchanted Zwerchhau
    • Displacement
    • Fleche
    • Enchanted Redoublement
    • Acceleration
    • Enchanted Moulinet
    • Contre Sixte
    • Embolden
    • Manafication
    • Jolt II


    There's probably no reasonable amount of scaling that would make this work. If the GLA's numbers don't scale up absurdly high, there's no way he can hold hate on anything. If the GLA's numbers are too high, he gets a much higher return per (effort|skill) than the RDM.

    Reverse this back to the original scenario (GLA15 and RDM64 in Sastasha) and throw in an additional Lv15 DD as well, if the RDM's numbers don't scale down enough, there won't be anything the tank can do to maintain aggro. If the RDM's numbers scale down too much, he'll have to do much more work than his coDD to do the same amount of damage his coDD might be doing with 1-2-1-2.

    There is probably a large overlap between "scaled too (high|low)" and "not scaled (high|low) enough". That is, an appropriate medium just might not exist.
    (15)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't think the people who keep making threads like these really understand the amount of rebalancing that would be required for something like this when it simply isn't necessary.

    Level 20 Lancer can raise their damage 15%. Can not do any aoe damage at all.
    Level 20 (70) Dragoon can raise their damage 15%, can increase the target's piercing damage taken 5%, can periodically raise their damage a further 15%, has a dot, can raise the party's crit rate, can raise their damage yet another 10% while raising another player's damage up 5%, has multiple aoe attacks.
    There is no reasonable way to make these players even remotely similar in dungeons.
    Like, this person gets it.
    (8)

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    If a lvl 70 DPS get synced to level 20, I feel sorry for the newbie tank who has to try and hold hate against a lvl 70 who has their entire toolkit at their disposal.

    It just wouldn't work. Savage blade is not enough on its own to fight against the enmity gain of a Setsugekka or other high-tier skills.
    (9)

  5. #5
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Omg, what's up with ppl like you trying to make EVERYTHING more complicated than necessary!

    I think low level dungeons are great both for new players, who are learning and it's also great for players who want to relax from their super complicated high level rotations. So, leave sync alone!
    (8)

  6. #6
    Player
    Kelzack's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Kelou Lou
    World
    Mateus
    Main Class
    Gladiator Lv 70
    Honestly, the enmity increase for tanks are doing an amazing job to not let DPS take aggro. It actually feels like more of a hassle to have learned all these thing and when you press the buttons it doesn't activate.
    (0)

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Mmmm.

    Elder Scrolls Online syncs every dungeon, every zone, everything. And they have the champion system which is a merit like system and it does fine. If it weren't for the champion system, you wouldn't even know who is Level 15 and who is level capped.

    It can make forming groups easier and more enjoyable.

    But the cost is that no matter how strong you get, the content is stronger than you. Hamster on a wheel. I like tangible progression. It's not like roulette is the only means of progression, especially when Eureka, new relics, and other stuff comes.
    (2)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #8
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Sandpark View Post
    Mmmm.

    Elder Scrolls Online syncs every dungeon, every zone, everything. And they have the champion system which is a merit like system and it does fine. If it weren't for the champion system, you wouldn't even know who is Level 15 and who is level capped.

    It can make forming groups easier and more enjoyable.

    But the cost is that no matter how strong you get, the content is stronger than you. Hamster on a wheel. I like tangible progression. It's not like roulette is the only means of progression, especially when Eureka, new relics, and other stuff comes.
    note they did this to make the game more intune to Elder scrolls. The biggest complaint was it felt like a TES with multiplayer tacted on. now it feels like a Multiplayer TES game. More so with morrowind.
    (0)

  9. #9
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    That idea sounds okay in theory, but wouldn't work in practice.

    The dungeons are balanced for having only the abilities you can at those levels. Even if they reduced the power of higher level abilities, they would have to reduce the power so low that there would be no point in having them at all. Either that or redesign the dungeons.
    (6)

  10. 07-10-2017 11:42 AM
    Reason
    Sorry for posting STUPID reply so just report me so i get banned for posting stupid reply

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