



Bumpity /10char


In addition to everything relating to AoE output and the general DPS and healing kit, I'm wondering why SCH didn't get the most basic QoL of all: faerie abilities that change according to the faerie being summoned. WAR's stances have it, and multiple other abilities on other jobs change depending on gauge and stacks. So why do I still have to use summoning macros to set my pet abilities every time?
Assuming you have your fairy abilites on Hotbar 6 Slot 1-4 you can use these macros: (Just change the hotbar and slot number to what you use):
command looks like: /hotbar pet <action> <hotbar> <slot>
Summon:
Summon II:Code:/action "Summon" /hotbar pet "Embrace" Eos 6 1 /hotbar pet "Whispering Dawn" Eos 6 2 /hotbar pet "Fey Covenant" Eos 6 3 /hotbar pet "Fey Illumination" Eos 6 4 /micon Summon
Just be warned that these will change your hotbars even if your Summon/Summon II won't be cast.Code:/action "Summon II" /hotbar pet "Embrace" Selene 6 1 /hotbar pet "Silent Dusk" Selene 6 2 /hotbar pet "Fey Caress" Selene 6 3 /hotbar pet "Fey Wind" Selene 6 4 /micon "Summon II"

Not quite what I was looking for but a decent solution none the less. Thank you. Was hoping to not do something inherently tied to Summon, while it would still work to switch them on the fly without summon i guess; hoped for something more intuitive.. but its expected with this limited macro system.
Last edited by Lildragora; 07-11-2017 at 07:27 PM.


I've been reading around, and, with my personal experience, I've been making my own changes that I would make to the SCH, and, while it's unlikely we'll see many of these changes until a massive patch, or even until the next expansion, these are the changes I'd like to see:
Aetherflow actions: cooldowns on Indomitability and Energy Drain are reduced to 1s. This does not break them as all Aetherflow actions essentially share a cooldown timer anyway as we only get 3 Aetherflow actions every minute (give or take actions or procs). SCHs mostly want to use Aetherflow on Energy Drain since that helps with MP management. Anything else is essentially an MP loss.
Exgocitation: No longer costs Aetherflow. Can now be passed via Deployment Tactics. Automatically activates heal when timer expires as well as hitting the 50% HP threshold. Due to the change in Aetherflow actions, and this skill being very bad for costing Aetherflow, the removal of the Aetherflow aspect only helps this thing. The other problem with this skill is that it was good at falling off and not doing anything. With a forced heal, this gets better. With the loss of Eye for Eye to the cross role system, and Eye for Eye itself getting nerfed, Deployment tactics seems underutilized. This helps with AoE heals that the SCH often struggles with, especially with recovery after a boss's ultimate.
Sacred Soil: No longer costs Aetherflow. Cooldown increased from 30s to 120s. Learned at lv40 instead of 45.
Chain Stratagem: Cooldown reduced to 90s. Can be passed via Bane (not subject to falloff). With the cooldown changes, this lines up better with Cleric Stance for more DPS. Passing it via Bane allows for more group dps by the party since the SCH currently lacks good AoE.
Fey's Union/Aetherpact: Effect changes depending on Fairy. Eos: creates a tether between fairy and target, healing the target for 450 potency every 3s, as well as reducing incoming damage by 10%. Selene: creates a tether between fairy and target, increasing damage dealt by target by 10%. For both, every 3s, fairy gauge is reduced by 10. Tether range is increased to 20y. People may be afraid that Selene would be busted, but, remember, the SCH is going to sacrifice half of their healing potential for the dps increase on one player. Their personal DPS may go down for an increase to a different DPS's since the SCH may need to focus more on healing. Eos, however, will likely be stronger in a dungeon environment, allowing the SCH to dps more.
Physick: potency increase from 400 to 450. Due to the Embrace nerf, put the lost potency back into Physick. SCH's already struggle with point heals, so this should help slightly.
Adloquium: MP cost reduction. Basic shield potency increased from 100% to 150%. It's not much, but it still makes the shields somewhat more attractive. The Crits aren't as required as they once were.
Succor: MP cost reduction. Basic shield potency increased from 100%-150%. On Crit heal, shield strength is equal to 200% of the heal. Makes it more similar to Adlo, and makes crit even more valuable on SCH.
Bio II: Damage over time potency increase from 35 to 40. From what I've heard, Bio II is actually weaker than Bio I. It's pretty baffling.
Dissipation: renamed Twilight's Calling. Eos is dismissed and Selene is summoned and vice versa. Cooldown reduced to 120s.
Fairy action - Whispering Dawn: Level learned changed from 1 to 40. This is learned faaar too early in the fairy's kit, and it's absolutely busted at lower levels. The other two healers don't get their AoE regen until at least the mid-30's, so it's baffling that SCH pretty much always has it.
Fairy action - Eos' Fey's Covenant: changed to Fey's Caress. Fey's Covenant was okay in a time when SCH had the physical-only Protect, but, since then, Fey's Covenant has been largely unnecessary. In addition, it doesn't make much sense for the "healing" fairy to have what seems like a "support" action.
Fairy action - Fey's Illumination: removed. I know, I know, people are going to hate this, but, again, with Largesse now Cross Role, and Fey's Illumination being not very helpful on the SCH itself, this skill has no business being here. It was also better for our co-healer. Instead, this skill will be replaced with an AoE heal cooldown learned where Whispering Dawn used to be.
Fairy action - Silent Dusk: removed. Changed to Fey's Covenant with a modification: places a buff on target that reduces incoming damage by 10%. Instead of an AoE situational cooldown, this is an extra form of mitigation for the SCH to place on the tank, which is nice since the loss of Eye for Eye to the cross role system.
Fairy action - Selene's Fey's Caress: changed to Quiet Dusk - increases physical vulnerability on target by 5%. Learned at lv40. Someone suggested "Fey's Charm", and I like the idea, but I think it should be learned at a later level.
Fairy action - Fey's Wind: increase from 3% to 5%, learned at 20, reduces TP cost of weaponskills while active. Good, just needs a bit more oomph.
New action - Meltdown: learned at lv40. Similar to Gravity. I know, you say, "But you want Chain Stratagem to be passible via Bane, so why have Meltdown?" Meltdown is at 40. Chain Stratagem is at 66. In every dungeon below Doma Castle, you can only Meltdown. On top of that, still bad in comparison to AoE Balance.
Trait change - Quickened Aetherflow to Aetherdam IV. One extra Aetherflow stack. However, Aetherflow still only gives 3 stacks. Aetherflow doesn't need to be completely dumped anymore before reuse, allowing better planning of stacks.
Last edited by inhaledcorn; 07-12-2017 at 05:13 AM.
Whispering Dawn doesn't really fill the same role as the other healer's AoE regens, though. It performs the same "primary AoE heal" role as Medica/Helios, both of which are gained at Lv10, and in fact it remains the SCH's only AoE heal all the way until Succor at Lv35.

erm, no? Indom, Lustrate, excog, and every off gcd arent influenced by either healing boost or healing debuff, regardless of who got it. That's pretty much why a lustrate on a WAR with defiance will do the same on a PLD. (unless that's been changed, but i dont think so).
Fey illumination will work exactly the same as largesse, exept the other healer will benefit from it.
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