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  1. #61
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kuzonoha View Post
    As a Summoner, I don't think we need a physick II. We don't need to be red mages, bluntly put. What we /do/ need is Sustain for our pets.

    Red Mages imo have less mp regeneration than SMN'S(correct me if I'm wrong), so more potent spells seems to be a fair exchange.
    Red Mages have less mp regen, But their skills cost way less mana. Red Mage's most expensive skill is 600 mana. A Summoner's dot cost 720 Mana. Using Aetherlfow only gives you enough Mana to use Ruin 3 out of dreadwyrm trance once.

    Considering that Summoner wants to ruin 3 as much as possible (in dreadwyrm trance and out) Cause it's a dps gain - 150 potency vs 100. only 30% more potency on a class that is severely lacking damage in the first place.
    (1)

  2. #62
    Player
    alsims2007's Avatar
    Join Date
    Sep 2014
    Posts
    89
    Character
    Bathu'a Silver'al
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Although a heal for smn would be nice it's not the same as rdm. Each time a rdm Casts a heal they sacrifice 100% of their dps since they have no dots and no pet. A smn can still have dots ticking and pet attacking and only miss out on a 100 potency ruin
    (0)

  3. #63
    Player
    Born_Free's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Joyous Blossom
    World
    Mateus
    Main Class
    Scholar Lv 70
    Or y'know....Sustain.
    (2)
    Want to watch easy-to-understand lore videos with crappy doodles and my meme-tier microphone quality?
    Youtube @ Extremely Casual, baby.

  4. #64
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Delete titan, Moonstone Carbuncle for 2017!
    (1)

  5. #65
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Amulrei View Post
    ... the reason why Vercure is more potent is due to RDMs have literally no other way to deal with incoming damage. Far too many people get jealous of the ability while choosing to remain ignorant of the fact we do not have a mini-tank
    I don't know about that. Damage mitigation is pretty much the same using the new Role Skills for all casters. No SMN uses Titan-egi in an instance -- so incoming damage is actually better mitigated by Vercure than Physick.

    Damage dealt by a dead pet is zero. Dead pet means no Ruin IV. Damage of SMN decreases.

    Tell me how RDM, exactly, is inconvenienced again?
    (0)

  6. #66
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by alsims2007 View Post
    Although a heal for smn would be nice it's not the same as rdm. Each time a rdm Casts a heal they sacrifice 100% of their dps since they have no dots and no pet. A smn can still have dots ticking and pet attacking and only miss out on a 100 potency ruin

    False. Red Mage sacrifices one maybe two casts for their heals. At most, 3 seconds of DPS lost and a DPS Gain occurs if that Red Mage saved themselves from dying. (Much more dps lost if a Red Mage dies/Has weakness.) Their dps would be only be slightly lower at the end of a fight.

    Summoners have no way to protect themselves by reducing damage, and have no way to heal their pet let alone themselves. They are the only classes in the game that can't. Dragoon, Monk, Ninja, Bard, Mch and Samurai can all use either bloodbath, Second Wind, fists of the earth, Shade Shift, or Third eye to lessen the damage they take or heal themselves.

    Black Mage has Manaward that blocks 30% of all damage. Red Mage has Vercure. Tell me... What does Summoner have?... Not much... Summoner can't even heal their pet. You know what happens if a pet dies? 25% of their dps is gone, Summon Bahamut becomes unavailable, and they have to spend 2400 Mana to resurrect their pet, which either costs them a swiftcast, or they spend the next 5 seconds doing nothing as they resummon their pet.

    A heal is nice for Red Mage, but Summoner needs it more then a Red Mage does.
    (5)

  7. #67
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    A lot of people seem to forget that in the FF series, there have been other jobs that have had healing abilities, either self heals or spells. SMN is one of those jobs so us having a reasonable heal is acceptable, and made sense. And this isn't even about the SMN/WHM hybrids, this is just SMNs. SE needs to retool the Arcanist base class, or remove either SCH or SMN from it entirely. The Arcanist class should be about the pet, and all of the skills needed to maintain the pet, along with some basic skills. These include some attacks, the heal the raise, and all of the pet skills needed, sustain, rouse, initial traits, etc. Then once we get the jobs and start branching in either direction, then we can craft their unique DPS and Healer kits. It's sorta sad, with these recent changes, we can see that the "troubles" that plagued the SMN/SCH were easier to fix then they initially led on. They just added another bandaid to SMN, can't decide if its better or not compared to the last one. And the completely took SCH identity away. SE had a good thing going, but I wonder if this is a case of too many cooks or npt enough.
    (1)

  8. #68
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    Fairy got nerfed tho, and mp regen too, they're forcing us to use the usual physics more than the adlo, so...
    (0)

  9. #69
    Player
    Kyeria's Avatar
    Join Date
    Oct 2011
    Posts
    92
    Character
    Ky'aria Bressa
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    You know, an easy fix for the Sustain issue would be to allow Physick to have a unique effect on Egi's.

    Physick
    Restores target's HP.
    #1:Cure Potency: 400
    #2: Cure Potency When Cast on Egi's: +500%

    Obviously, this was an example and I have no idea what the modifier would actually need to be set at to be useful since Physicks skill modifier is based on mind.
    However, this would allow summoners to heal Egi's for decent amounts of health while still curbing what they can do on players.

    I feel like this is a simple fix that would be very helpful to SMNs and appease those upset by the loss of sustain.
    (0)

  10. #70
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kyeria View Post
    You know, an easy fix for the Sustain issue would be to allow Physick to have a unique effect on Egi's.

    Physick
    Restores target's HP.
    #1:Cure Potency: 400
    #2: Cure Potency When Cast on Egi's: +500%

    Obviously, this was an example and I have no idea what the modifier would actually need to be set at to be useful since Physicks skill modifier is based on mind.
    However, this would allow summoners to heal Egi's for decent amounts of health while still curbing what they can do on players.

    I feel like this is a simple fix that would be very helpful to SMNs and appease those upset by the loss of sustain.
    The thing is the basic Physick is a useless action. It's ok in the beginning levels and is good for exposing Arcanists to healing but is out leveled once you pick the Summoner job path. On the higher level NPC's I receive more healing plus get DPS with Drain and Energy Drain. So if it is going to be buffed just for pets why not just remove it and give us back Sustain?
    (0)

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