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  1. #21
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Paladinleeds View Post
    Every player's definition of fun is different. For example I quite enjoy going back to the old content and running it with a limited set of moves. Making use of my limited toolkit (aka limited resources in my eyes), to conquer the challenges set forth. Then in higher levels, using a fuller more fleshed out toolkit to overcome the challenges.
    That's great for you. Unfortunately there are people who find it to be not fun, hence the reason this thread exists.
    (0)

  2. #22
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valinis View Post
    That's great for you. Unfortunately there are people who find it to be not fun, hence the reason this thread exists.
    But it does stress the point of you can't please everyone. Let's say you changed it to just be another max skillset roulette, some people would then find that boring. SE are damned if they do, damned if they don't. It doesn't matter what they do, threads like this will always pop up because there'll always be someone not happy.
    (5)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #23
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Paladinleeds View Post
    But it does stress the point of you can't please everyone. Let's say you changed it to just be another max skillset roulette, some people would then find that boring. SE are damned if they do, damned if they don't. It doesn't matter what they do, threads like this will always pop up because there'll always be someone not happy.
    I'm willing to bet the majority of people would prefer to have more than 2 buttons to press in a dungeon.
    (0)

  4. #24
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valinis View Post
    I'm willing to bet the majority of people would prefer to have more than 2 buttons to press in a dungeon.
    The amount of dungeons it is this low in very small, I don't see them further destroying all the roulette content just because satasha and a few others are super boring.
    (4)

  5. #25
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MrSmiley View Post
    The amount of dungeons it is this low in very small, I don't see them further destroying all the roulette content just because satasha and a few others are super boring.
    I count 5 dungeons and a trial where a GLD/PLD would not have access to Rage of Halone. Why would scaling abilities destroy the low level content? It's already trivial with 2 buttons.
    (0)

  6. #26
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valinis View Post
    I count 5 dungeons and a trial where a GLD/PLD would not have access to Rage of Halone. Why would scaling abilities destroy the low level content? It's already trivial with 2 buttons.
    Now think of it with blm's using chain flare.

    I know running it in under 10 mins sounds cool but I don't think the devs want that to happen for multiple reasons, scaling the enemies up wont help either because than new players would get screwed if they happen to not get a sync player in, and do literally nothing if they do. It's not the best as it is sure, but its still better than the alternative overall.
    (1)

  7. #27
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MrSmiley View Post

    I know running it in under 10 mins sounds cool
    But you can already do that. /shrug
    (0)

  8. #28
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Giving us full access to our kits would screw it over for the new players, which would in turn lead to one of 2 things:

    1) The new player leaves because they are not enjoying themselves. They feel inferior and never have to, or get to, do anything at all. Because the max level person just... does everything for them.

    Which reminds me of when my friends power leveled me in WoW. They would grab a mage run into the dungeon pull EVERYTHING including the bosses into one spot and then 1 shot nuke. While I just stood there in exp range. It was boring as all hell.

    2) Frustrated players would resort to jump boosts, placing them where they may have the class/job skills, but not the required player skills. Leading to the community getting even more toxic, and leading to an even greater tank/healer shortage then we already got as people will only run with FC members even more then they already do.

    Giving us our full kit in every dungeon regardless of sync will only cause more harm then good to the overall playerbase, and basically be shoving daggers into the growth of the playerbase.
    (5)

  9. #29
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by TankHunter678 View Post

    1) The new player leaves because they are not enjoying themselves. They feel inferior and never have to, or get to, do anything at all. Because the max level person just... does everything for them.

    Which reminds me of when my friends power leveled me in WoW. They would grab a mage run into the dungeon pull EVERYTHING including the bosses into one spot and then 1 shot nuke. While I just stood there in exp range. It was boring as all hell.

    Giving us our full kit in every dungeon regardless of sync will only cause more harm then good to the overall playerbase, and basically be shoving daggers into the growth of the playerbase.
    Having full access to skills and having a max level character in a level 16 dungeon are very different things.
    (0)

  10. #30
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Too much math to be honest. With the current system we have potencies (almost) balanced per level, while including level synced stats. With your suggested changes, it would require ridiculous volumes of math per class, per available skills (and levels because the coincide), in addition to coding figuring out whether or not people did their class quests and the types of debuffs/buffs each class provides...

    Like balancing a level 15 Gladiator's eight skills (including role abilities) against lets say... A White Mage's 26 skills or... Red Mage's 28 skills (excluding consolidated skills and role abilities) is very tedious and also very annoying with the amount of different variables, party comps and alike.
    (1)
    Dedicated JP Astrologian Thread: http://goo.gl/YyGVA8

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