Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 122
  1. #91
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    MCH and SCH need some dire support and I've been hearing from the two friends I have that main DRG that their class is in fairly dire straights as well. When a former Savage clearing DRG abandons the class that honestly says something.

    SCH need to be buffed in potency across the board and part of that buff needs to come in the form of a slight debuff to AST's Noctural Sect. Their single target shield is not only objectively better but it also costs less and is an instant cast. They're basically a better SCH than the actual SCH class currently is, and that's so far off the deep end it's boggling my mind. Either a slight potency debuff is needed or they need to add a cast timer; or on the other hand lower the cost of Adlo, buff it's potency, AND make it instant cast to compensate. (Yet frankly that would KILL the balance of the meta and leave WHM out in the cold, so something in between would be preferable for me.) Don't even get me started on Fey Union and how they nerfed our faerie to make it viable. Even then it just isn't worth the down time and I shelved it shortly after a few playtests proved it's lack of worth outside of very extreme circumstances.

    As for MCH, I think just a few potency buffs at 70 would go a long way in making the class viable. However that does not fix the hot mess that they've created with the class from levels 1-62. It's virtually unplayable and a hindrance in dungeons more often than not. I outright refuse to go into Leveling Roulette with my MCH now because of the sheer tedium that comes from watching my DPS become a pittance of what others can do no matter how well I know my rotation. The entire class structure needs to be reworked, perhaps far more than even SCH. For at least SCH is viable at lower levels even if our potency is a joke.
    (0)
    Last edited by Enla; 07-08-2017 at 05:34 PM.

  2. #92
    Player
    Psychosamm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    363
    Character
    Kaya Solimar
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    I havent reached 70 yet, but one of my complaints as a WHM is the fact that so many of our signature abilities are now "role" abilities, and i have to waste my slots to just get back which was rightfully mine to have before. Protect, Lucid dreaming, esuna, divine seal... All i have room for after all those is swiftcast... I cant even squeeze in eye for an eye anymore, let alone surecast or anything else. Why even make esuna a role ability when each of the healers already had one with their own animation and everything? They didnt make raise a role ability, so why esuna?? It just doesn't make sense. I just think that whole role thing is kinda dumb. It saves grinding other classes, but I dont really like how some classes get screwed with it.
    (5)

  3. #93
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Psychosamm View Post
    Why even make esuna a role ability when each of the healers already had one with their own animation and everything? They didnt make raise a role ability, so why esuna?? It just doesn't make sense. I just think that whole role thing is kinda dumb. It saves grinding other classes, but I dont really like how some classes get screwed with it.
    On face value it does seem "strange" that they removed the native ability to remove debuffs from people as a healer, and put it in role skills - however Esuna in this game is situational.

    Many fights / duties don't have instances where there are any debuffs to remove. So the reason for taking it off the native tree is an effort to reduce skill bloat for skills that are unnecessary for every piece of content in the game. This allows for swapping it with other situational skills such as Surecast etc.

    Skills that are placed in role actions (for all roles, whether that be healer, dps or tank) are considered situational, hence the ability to swap them out. Of course there are skills in that list that you are nearly always going to "set and forget", however this is a lot less of the case with the new system then it was with cross class. As a DPS player, I find myself constantly switching some of my skills such as Feint, True North, Goad, even Invigorate to name a few - depending on the fight / instance.

    The skills in the healer pool are similar to this in some respects. Sure, there are plenty of "nice to have" skills that you will likely set and forget most of the time - however practically everything in that list are not truly "required".

    Yes you lost "exclusive" access to skills such as Divine Seal as a WHM, however you still have access to them. You didn't "lose" anything.
    Protect - only one healer in the party needs to have it. You could also argue that you can cast it, then swap it out after it's been cast as well.

    The role system is an amazing change. There is absolutely no question about it.
    (2)

  4. #94
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    SCH needs AoE damage again, you can't say Bane is actually useful. MCH needs a rework, MNK's riddles are garbage, SMN is unplayable.

    I can only talk about the classes I play, and all four of them were crushed in Stormblood, thanks Yoshi for the backstab.

    Quote Originally Posted by Altena View Post
    The role system is an amazing change. There is absolutely no question about it.
    Not even in your best dreams :')
    (1)
    Last edited by Leanna; 07-08-2017 at 09:03 PM.

  5. #95
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Leanna View Post
    SCH needs AoE damage again, you can't say Bane is actually useful.
    I can, because it's still the highest potency for any standard healer AoE (650 total, still 130 on 5th+ target) and still has more or less the cheapest cost for any standard healer AoE.
    (1)

  6. #96
    Player
    Archamgel's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Logan Grayborn
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kazrah View Post
    I can, because it's still the highest potency for any standard healer AoE (650 total, still 130 on 5th+ target) and still has more or less the cheapest cost for any standard healer AoE.
    But that's only over the 24 and 30 sec full duration. My Whm easily trumps that with Aero 3 (AoE dot with no Dmg drop off coming to 300 potency total), then dropping Thin Air for the classic Holy spam (200 potency every 3secs, counting animation time, with a flat 100on 5th) gives about 1300 down to 800 within just the Thin Air time frame, and could do a few more after if I think everyone is safe. No Assize, Swift cast, or Clear Mind for that. Correct me if my math is wrong (probably is, since it is 9am and I worked from 5pm to 5am and I can't remember all the durations off the top of my head).
    (0)

  7. #97
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    RDM is not a support, pls stop trying to meme this.
    (3)

  8. #98
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    I think MNK is great. Granted, I didnt play it in 2.0/3.0, I leveled it and loved it in 1.0 and decided to try it again in 4.0. The abilities all flow well and there is plenty to keep me thinking during the fight so it's fun.

    Riddle of Fire I initially didnt like, but I do enjoy it. I tend to build up to GL3, use one more combo with twin snakes, and then do a GL3 +RoF Demolish followed by Tornado Kick and Perfect Balance. I quickly use three Snap Punches then have time to use one Demolish for the powered up duration as twin snakes will be wearing off in like 1 second. This also allows me to immediatley go into Bootshine/Dragon Kick without the extreme slowness of Riddle of Fire. This may or may not be the "optimal" use for it - I honestly dont care. It works in my eyes and is a fun combo to do.

    -----
    Riddle of Earth has use - can't deny it doesnt. Now I'm not one to go stand in mechanics to get back to GL3, I'm more likley to Tornado Kick if I know there is now way I'm keeping it. But once I learn a fight well, you understand when you can use this to extend it (Lakshimi and Susano EX both make great use of it)

    I wouldn't mind there being an actual "Riddle of Wind". Maybe like a GCD buff with potency loss on abilities. Something you could spam to quickly regain your GL3 then take it off. Regardless, I love the class. Please don't change it.
    (0)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  9. #99
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    I hate the new whm. I'm not going to sit and complain that it's not viable to heal. WHMs can heal all day every day, but I really enjoyed being able to do other things outside of healing even if that was DPS (I'd prefer buffs, but I take what I can get...). Now, I feel like I'm being crammed into the Heal ONRY box that many healers in other MMOs are and, to be honest, I was happy out of that box. When I hit 70 and started doing roulettes, every tank I met would pull 3 packs or more of mobs leaving me having to spam heal to keep them up and leaving little opportunity for anythign else-- Not my idea of exciting fun. Leveling RDM and AST I've been having loads more fun and the AST shield is just so much better than Divine Benison it's just laughable in comparisson. Plus there's so much utility and things to do other than healing. A lot of the raiders on my server are already planning on a dual AST strategy for Omega Savage and... quite frankly I don't care since I don't plan to do Omega Savage. so.... yeah.

    WHM needs a better function to the lily system. It's not interesting or rewarding, IMO. Divine Benison and PI are really kinda crappy when you look at the big picture. I feel like many WHMs who are content with whm are the Frog in the Well, but again, if they're happy, good for them. I would really like ALL the jobs to have nice, fluid, rewarding systems to their new gauges, etc, like RDM and SAM do and I feel the devs have really missed the mark with a few jobs in that regard (SCH, WHM, to name a few.)
    (0)
    Last edited by Reiryuu; 07-08-2017 at 11:06 PM.

  10. #100
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    As a healer main, SCH absolutely has to be fixed ASAP. WHM has issues as well, with its hardcore RNG kit which contradicts the necessary kit aspects of being a healer (healers need to have kit control; a bit of RNG is fine, but the whole kit can't rely on it, which is a problem with both SCH and WHM at the moment).

    As for other classes, I don't have any other 70s, but I can tell you that DRK feels like crap to play at anything but 70, I think (I'm 66 DRK at the moment, and it still feels like garbage). All tanks plays poorly at really low levels especially, but no class should feel incomplete at 50 or 60. They either need to balance new level caps and abilities without ruining the job's gameplay at lower levels, or they need to give us access to all of our abilities, no matter what level we are (i.e. if you're level 70 but are in a synced Lv50 dungeon, you can use your Lv70 abilities), but have them synced down along with everything else.

    Personally, I'd prefer the first option, since allowing us to use end-game abilities in old dungeons could break some bosses.
    (0)

Page 10 of 13 FirstFirst ... 8 9 10 11 12 ... LastLast