Quote Originally Posted by Psychosamm View Post
Why even make esuna a role ability when each of the healers already had one with their own animation and everything? They didnt make raise a role ability, so why esuna?? It just doesn't make sense. I just think that whole role thing is kinda dumb. It saves grinding other classes, but I dont really like how some classes get screwed with it.
On face value it does seem "strange" that they removed the native ability to remove debuffs from people as a healer, and put it in role skills - however Esuna in this game is situational.

Many fights / duties don't have instances where there are any debuffs to remove. So the reason for taking it off the native tree is an effort to reduce skill bloat for skills that are unnecessary for every piece of content in the game. This allows for swapping it with other situational skills such as Surecast etc.

Skills that are placed in role actions (for all roles, whether that be healer, dps or tank) are considered situational, hence the ability to swap them out. Of course there are skills in that list that you are nearly always going to "set and forget", however this is a lot less of the case with the new system then it was with cross class. As a DPS player, I find myself constantly switching some of my skills such as Feint, True North, Goad, even Invigorate to name a few - depending on the fight / instance.

The skills in the healer pool are similar to this in some respects. Sure, there are plenty of "nice to have" skills that you will likely set and forget most of the time - however practically everything in that list are not truly "required".

Yes you lost "exclusive" access to skills such as Divine Seal as a WHM, however you still have access to them. You didn't "lose" anything.
Protect - only one healer in the party needs to have it. You could also argue that you can cast it, then swap it out after it's been cast as well.

The role system is an amazing change. There is absolutely no question about it.