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  1. #81
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bswpayton View Post
    SE needs to be careful what they do If they did a census now I'm sure it would show a drop in tank
    A census right now is a false positive. There are two reasons for this:
    1. SB introduced two new DPS jobs, and many a Tank/Healer main is playing those.
    2. This is a lesser case which personally affects me but can be extended to other players. I play all three roles equally and transition from one to next without a care in the world. I have just completed the SB MSQ on DRG for simple reason, I did not want to re-roll my retainers. I will level my Tank and Healer and other DPS in the near future.

    But for right now, the numbers are skewed, once everyone has a had a chance to level up their multiple classes, the tank percentages should return to the normal distribution.
    (0)

  2. #82
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by RyuujinZERO View Post
    The accessories, at best, melded optimally, give ~400 tenacity, that's closer to 1-2% not 8%, where'd you get that maths from :P
    That might be a valid point, but you you're also not coconsidering all the extra crit, det, and sps on the accessories that are 40 ilvls higher than the str ones.

    I'm just saying, when you take the total Tenacity you gain from all gear it adds up to a large sum and IMO is worth the trade off. Also, as ilvl increases str gear will perform worse and worse.whereas Tenacity is a scaling % increase which will only get better over time.
    (1)

  3. #83
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    I really don't understand why ppl say vit = mitigation. Hypotheticaly. If I have 20k hp, take a 10k tank buster, and the healer has to do 2 cures to heal the damage taken. If I have 30k hp, take 2 10k tank busters (damage isn't mitigated), the healer needs 4 cures to heal the damage. How is this mitigation? Why are is there an argument to increase tank hp so that healers can dps longer, but in the same breath say tanks are not dps. Neither are healers.
    (2)

  4. #84
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Higher hp = more leeway for mistakes and possible use of more mana efficient healing methods or spells. It also allows the healer to use an extra cd or two dpsing without worrying about the tank dying.

    Extra HP is a form of mitigation by giving breathing room to the healer and group.
    (1)

  5. #85
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Plus, as a healer/dps, all of your skills scale off of your primary/secondary stat. None of the tank's mitigation abilities scale off of vit. They are all (except one or two) flat damage reduction. So if a boss swings for 10k, I reduce it by 30%, I take 7k. In max vit gear, the skill is unaffected and I take the same amount. The only thing that lowers that number further is the def. on our gear. (Accs. Are not a factor there). So why is it that every other job can have gear affect there abilities, but when a tank wants str. to increase more than half their toolkit, people think we want to be dps?
    (0)

  6. #86
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Klongol View Post
    Higher hp = more leeway for mistakes and possible use of more mana efficient healing methods or spells. It also allows the healer to use an extra cd or two dpsing without worrying about the tank dying.

    Extra HP is a form of mitigation by giving breathing room to the healer and group.
    But by the logic of this forum tank =/= dps. So why does healer = dps? Or how come mnd is the main stat for healers and not piety? More mana - more cures right?
    (0)
    Last edited by Gravton; 07-08-2017 at 04:30 AM.

  7. #87
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Klongol View Post
    Add in melds to both left and right side for tenacity and you're easily exceeding 2k Tenacity total. On top of this, you keep your 25% larger HP pool

    I don't think I'd call a 10% adjustment to ALL 3 areas to be a miniscule bonus. Hell, I'd argue that taking these increases far outweighs the, at most, 15% increase in DPS a tank does with STR accessories.
    In full i320 fending gear, melding tencacity to (and, in many cases, a few points over) the cap and eating tenacity food, the absolute maximum tenacity currently obtainable appears to be 1674, which is not "easily exceeding 2k Tenacity total."
    (0)

  8. #88
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ibi View Post
    In full i320 fending gear, melding tencacity to (and, in many cases, a few points over) the cap and eating tenacity food, the absolute maximum tenacity currently obtainable appears to be 1674, which is not "easily exceeding 2k Tenacity total."
    I couldn't tell from the link how much of the Tenacity there would be melded and how much just from the gear itself. I'm guessing it's about 600 from melds. so the difference between a tank stacking Tenacity and a tank avoiding it like the plague is about 600 points of tenacity. Remembering this is the tank specific role stat, I'd be interested to know how those 600 points of tenacity square off against the inevitable combination of Str, Direct hit, Critical Hit and Determination. IMHO, the Tenacity should be as good or better than any other combination of melds - as of now, I'm feeling safe assuming that it is not.
    (1)
    Last edited by Kosmos992k; 07-08-2017 at 06:10 AM.

  9. #89
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I don't have an iron in this fire. None of my tank alts are even at level 50 yet.

    With that said, I'm going to ask an important question for the benefit of tanks and healers.

    How should a beginning level 70 tank be geared (including materia)?
    (0)

  10. #90
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kosmos992k View Post
    I couldn't tell from the link how much of the Tenacity there would be melded and how much just from the gear itself. I'm guessing it's about 600 from melds. so the difference between a tank stacking Tenacity and a tank avoiding it like the plague is about 600 points of tenacity. Remembering this is the tank specific role stat, I'd be interested to know how those 600 points of tenacity square off against the inevitable combination of Str, Direct hit, Critical Hit and Determination. IMHO, the Tenacity should be as good or better than any other combination of melds - as of now, I'm feeling safe assuming that it is not.
    That's a pretty good guess! 74 from food, 609 points from melds, 637 from base gear stats, 354 base value.

    Barring some major changes though, you'd never realistically meld tenacity onto accessories instead of strength. That represents 142 of the 609 tenacity from melds, so it's a significant part of the difference.
    (0)

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