Quote Originally Posted by HoLoFoNo View Post
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I did actually already jump ship to Samurai, i think i stated it in another thread. My posts are not to discourage people from playing the job or anything or the sort. But more to show that we do have problems and lost our job identity in the shift to 4.0. I still love monk, but i disagree with the direction they've taken it in gameplay wise. Monk is by no means bad by numbers, when I do play it i regularly get 95+% but from my experience it is in no way as fun at it used to be and the slowdown from RoF is a contributing factor to this. And brotherhood is not worth me changing back from Samurai to monk. for my composition it's roughly a 0.87~ raid dps gain for me to go Monk instead of samurai. but that still doesn't work out better than what I can pull on Samurai. The ONLY way Monk will ever balance things out with it's utility is if the job doesn't suffer so brutally from phase changes and Brotherhood affects the whole raid, not just physical. In a fight with no downtime I 100% believe that a Monk and it's utility will outdo a samurai. As it should do. But any fight a monk is forced to lose GL3 The samurai's pure dps will out do it and the utility it brought. In casual content Monk is perfectly fine. But my experiences are strictly from raid/extreme perspectives because that's where real balance and viability should come in.


I don't expect any groundbreaking changes to monk. But things like the slowdown from Riddle of Fire being reduced to either 5% instead of 15% and the damage scaled back to 20% instead of 30% would at least help a little. I mean ideally i don't want any slowdown but if i have to compromise I'd rather have less damage % buff and remain faster. than have more damage and be even slower because Monk doesn't feel good being so slow. that's just an example and something they could do with numbers. Brotherhood is another thing they can easily change to affec the whole raid. I'm not asking for an overhaul but I am asking for our job identity back and to not be the clunky mess it feels like right now.

To summarize:
Monk's DPS is perfectly fine, but it's utility needs to not be so restricting to physical. RoF needs %changes on the speed and damage to balance things out to not make us so slow. PB needs to have a reduced CD 90s maybe or RoE should instantly refresh GL timer upon use. Those are the quick fixes i'd make to monk as of right now just to make it play better.