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  1. #11
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by ScarletDawn View Post
    Why not just increase the enmity that the tanking stances produce would of seemed the more logical step, switch stance to dps stance after a provoke affect on target which transfers enmity to the caster of provoke.

    That way it helps dump aggro easier for tank swaps...

    Job done!
    Well, we already got a skill that transfers aggro - forgot the english name again, but tank swaps dont have to be difficult anymore if both tanks know what they're doing.

    Aggro from certain tank skills has been increased with the last patch aswell and they've said they're looking into it. As a paladin main I can say: Yes, aggro got a little tricky in SB and I needed to use flash more often to secure it - but that was also mainly as a fresh level 70 with my jobset tanking against Susano-weapon-Dps. After I got my own Susano-weapon and a bit more of a feeling what goes and what doesnt go in SB, it wasnt really an issue anymore.

    Those complaints are never from tanks who are having real aggro-problems. They're always about "but muh deeeeps!" and tanks who are upset that they're dealing less damange than a dps-class now.
    (1)

  2. #12
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Kazrah View Post
    ...The only real issue that came from the reversion is that a general deficiency of enmity generation became an issue in most circumstances and would only get worse as players grew further in power and item level.
    I have to admit, while trying to learn about tanking in general and with 4.0 fixes, I get so many mixed responses from this. I'm actually a bit confused, I get people saying holding hate is a problem, then I ask them what exactly are they doing because they might be doing something wrong that needs to be re-worked in 4.0. I get told that it's not enmity issues it's being able to do damage. The tank forums are very confusing to me now because some are claiming they can't hold hate and others are saying they can't do damage so why even bother trying to push anything out. Then some combine the two. The seeds of my confusion come from me not having any enmity issues since I started warrior but people aren't very fond of being corrected.

    I've given up trying to get advice....I mean I want to learn, and I want to know how to be a tank, but when I do it gets into a debate of "switch to PLD" well..I don't want to. I like Warrior, then it turns into "well warrior is gimped.." and it's a rabbit hole from down there.

    Quote Originally Posted by Kelg View Post
    What was wrong with it? I thought it was great and made sense, unlike STR scaling.
    I believe there's other ways to help with both damage dealt, damage taken and HP inflation without having to go back. We have the tool-kit, we just need some creative minds to help us leap forward. Lets not take a step back, but engage the system and put forth some effort to make it better.

    From the way it seems it's a nicer system because the world hurts a bit more. Yes you have certain people who go "I have a great healer friend" and they can do a bit more, but in normal random set-ups, there's a middle-ground. Lv 50 / 60 roulettes and HW + I've noticed I get to heal a bit more as a healer, use cooldowns a bit more as a tank. I even ask for TP or MP if I need it. "You do? that makes you a bad player" ..well i do mess up time to time but i'm not above asking help from my fellow players. If me asking for a goad to get TP back because I wasn't paying attention vs me having no TP and holding on to my Sayian Pride makes me horrible, well I'm still a bad player and I'll learn one day. Thanks though!

    Sorry for the rant, anyways I think with secondaries and the new gauge system we can find a way to get to where there's a middle-ground we can agree on, but only by applying them moving forward. Not moving backwards with a band-aid fix that says "well it used to work!"
    (2)
    Last edited by Leigaon; 07-07-2017 at 09:17 PM.

  3. #13
    Player

    Join Date
    Feb 2017
    Posts
    86
    The current scaling would be fine IF tanks were allowed to use STR jewelry, but since SE said no to that then going back to STR/VIT would be ideal.
    (0)

  4. #14
    Player
    SecretCrowds's Avatar
    Join Date
    Feb 2015
    Posts
    407
    Character
    Cerys Fairbairn
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Make damage scale off STR and enmity scale off vitality. There you go. Enmity issue solved while keeping to SE's stance of keeping tank damage low.
    (0)

  5. #15
    Player
    AngelyLowell's Avatar
    Join Date
    Aug 2016
    Posts
    191
    Character
    Angely Moonlight
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Well,

    Tanks cold have a skill where they can convert X points of VIT in STR, something like Cleric Stance worked in the past, but only a percentage.

    More VIT, more points can be converted.
    (0)

  6. #16
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vidu View Post
    Those complaints are never from tanks who are having real aggro-problems. They're always about "but muh deeeeps!" and tanks who are upset that they're dealing less damange than a dps-class now.
    Let's step back a bit here. Tanks were only ever dealing more damage than bad DPS. Even throughout Gordias, Warrior wasn't touching a good Dragoon or Ninja. Putting all that aside, why shouldn't tanks worry about their damage? If I have threat properly managed and can survive every ability the boss throws at me, what else am I to focus on? It's a huge misconception tanks only care about "muh deeeeps!" There is always a mitigation limit in the same sense healers always have ample time to DPS because there just isn't enough healing requirements.
    (4)

  7. #17
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    They could also make tenacity not useless and have enmity generation based on it since they want to force it on tanks.
    (2)

  8. #18
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Let's step back a bit here. Tanks were only ever dealing more damage than bad DPS. Even throughout Gordias, Warrior wasn't touching a good Dragoon or Ninja. Putting all that aside, why shouldn't tanks worry about their damage? If I have threat properly managed and can survive every ability the boss throws at me, what else am I to focus on? It's a huge misconception tanks only care about "muh deeeeps!" There is always a mitigation limit in the same sense healers always have ample time to DPS because there just isn't enough healing requirements.
    My point wasnt that tanks shouldnt care about their dps - ofc they should, just as much as a healer should try their best to add dps aswell. My point was: people should be honest about whats the issue here. Because aggro isnt it - less dps-output is (and maybe the loss of flash for warrior).
    Our aggro is fine (as long as you actually watch out for it) - our damage-output took a blow.
    (1)

  9. #19
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    To me, raid accessories from omega being forever worthless for tanks is a pretty big issue. I raid for fun yes, but I also raid for the gear and knowing that my entire right side will not help me is a big disappointment.

    Like, you think tanks wanna go back to overmelding crafted accessories like in gordias?
    (2)

  10. #20
    Player
    TheRealMadruck's Avatar
    Join Date
    Nov 2016
    Location
    Limsa
    Posts
    191
    Character
    Firkmann Solksthalsyn
    World
    Goblin
    Main Class
    Archer Lv 30
    Quote Originally Posted by Kelg View Post
    There was nothing wrong with this formula, and there was no good reason to change it. If you are worried that we will be too strong after dying, then change the weakness stat to lower damage dealt instead. This would fix all of the tank problems, while keeping the healers happy. It's a simple fix really. HP inflation(lol) will be a thing no matter what with the way our accessories are.
    How about no.....how about focusing on damage mitigation and holding aggro than trying to play tanks as a DPS. Come patch 3.05.....it wont matter anymore. No more STR for any tanks and its smart to get use to it now!
    (1)
    I guess it's my fate as a Dark Knight. Soon, I won't even feel any remorse for my actions!-Cecil Harvey-FFIV DRK

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