Quote Originally Posted by Kelg View Post
What was wrong with it? I thought it was great and made sense, unlike STR scaling.
Basically tank damage was being too relied on for specific content (by which I mean nearly all content), so it was reverted back to STR so that the only real damage that would make or break a fight is coming from party members specifically there just to do damage.

The only real issue that came from the reversion is that a general deficiency of enmity generation became an issue in most circumstances and would only get worse as players grew further in power and item level. The current fix was to give flat increases in enmity generation to skills designed to generate threat, but that's just a band-aid to fix a severed arm. The fix then would be to find a way of making enmity generation for tanks--not damage, just enmity generation--adequately scalable so that it can continue to be beneficial amidst healers and dps getting stronger.

Remember, at the end of the day, you're a tank. You're the decoy. You're not a dps, and dealing damage is not--and should not--be a priority on any level.