Unless we also turn Determination into an insanely powerful stat, you're essentially weakening the penalty that's supposed to come with dying. And in doing that, you say "hello, zombie strats".
I can agree with this, though I am of the opinion that main stats should not be on accessories at all.Runner up: Add strength to fending accessories. You HAVE to scale tanks damage some kind of way, or else youll be placing enmity buffs on them every patch cycle, thats too much of a headache to even bother with. Stop the madness.
I'd personally focus on the gameplay of each while aiming to make the tanks interchangable. From something I wrote on the matter:Next on the list is tank balance. It can be done many ways i personally like having a niche or identity for them, thats not as seriously vague or boring as "this the magic defense tank" "and this blocks physical attacks" "and this one deals dps. oh we gotta fix that" being that all tank gear gives the same amount of phys and magic defense, lets just stop that nonsense and go straight for what makes a tank and what doesnt.
Not without restructuring every tank in the game. The reason they haven't locked enmity bonuses behind tank stances is because it messes with low level tanks. A GLA or MRD tanking Sastasha-Totorak would have almost no way of holding a mob's attention until they unlock PLD/WAR to get Shield Oath/Defiance.
And trust me, I've been asking for them to do this for a while now.
Not all tank mains. For those of us who have tanked in the past and remember it (my Shillien Knight taking forever to kill things, as did my Super Strength/Invincibility tanker, as did my WoW prot warrior during vanilla and TBC, and my tank-specced Jedi Guardian, to name a few), it's just business as usual. Any increases in damage are appreciated, but we sure as hell don't forget we're there to take hits.That ship has sailed though, tank mains expect to do good DPS