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  1. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    They should separate dmg scaling and hp scaling to different stats, just like how healers have their healing power scaled off int and mp scaled off pie.
    you mean like having str affect their attack power/enmity generation/and self healing while Vit increase their hp pool?


    More importantly, id rather they take baby steps, dont want to stumble down the stairs before getting ahead.

    Best solution: scale damage with Vit and change the weakness to deal det down, similar to titan hm gaols.

    Runner up: Add strength to fending accessories. You HAVE to scale tanks damage some kind of way, or else youll be placing enmity buffs on them every patch cycle, thats too much of a headache to even bother with. Stop the madness.

    Next on the list is tank balance. It can be done many ways i personally like having a niche or identity for them, thats not as seriously vague or boring as "this the magic defense tank" "and this blocks physical attacks" "and this one deals dps. oh we gotta fix that" being that all tank gear gives the same amount of phys and magic defense, lets just stop that nonsense and go straight for what makes a tank and what doesnt.


    My opinion on what tanks should be able to do is a little more extreme that what it seems that SE envisions them. Except when you look at paladin. Flat out hybrid healer/highmitigation/dps tank. Im ok with it being where it is, as long as the other two get their niches as well which are also so good, over paladin that all three will be considered. But thats my opinion. Many other people probably want homogeny to the point where they might as well just make pld the only tank.
    (3)
    Last edited by ADVSS; 07-07-2017 at 06:22 PM.