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  1. #11
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I mean, it would actually be really simple for them to force us to use the tank stance, just make all enmity modifiers conditional to the tank stance and/or add a hate dropper on the DPS stance. Like literally make it so you only generate 50% of a DPS's hate in DPS stance, then people will spend a lot more time in tank stance. They could also increase our DPS stance damage without much problem then since it will only be usable while tanking so you won't have that problem where MSQ takes forever on a tank.

    That ship has sailed though, tank mains expect to do good DPS even while tanking and alienating too many tanks will ruin the game for DPS players who make up the majority. They need to give something new to tanks if they take pushing DPS away or they'll piss everybody off, but they literally gave almost all DPS skills from 60-70 and then crippled your output with these new toys. If the point was to get us to be more defensive, they should have given us a bunch of new defensive toys instead!

    I think it's not realistic for them to make all new tank mechanics for all 3 jobs, certainly not before another expansion so they should admit failure and simply put STR on Fending accessories for 4.0.

    I do agree with you though that tanking is not engaging right now. Like on these Omega fights you're literally a DPS who happens to have enmity. Heck, I bet the second boss could actually be tanked by a DPS if everybody else used Diversion on cooldown. I'm sure savage will hit harder, but that shouldn't be the only fight in the game where you actually do your role.
    (5)
    Last edited by eagledorf; 07-07-2017 at 06:49 PM.