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  1. #1
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    On dummies, blm>smn>rdm. Is up to the player and the encounter to hold his/her own. There are better and worst suited fights and players that make the best of the encounter while some who dont.

    Sometimes on Susano i have saw blms dealing more damage than sam and rdm but depends on the skill on the player and on that case a bit of luck at not being targeted by too many Susano mechanics, but Susano es a heavy movement fight is logical blms will struggle there, if they didnt they would be crazy on less movement ones

    Things wont change aside very small changes, and some people make it looks like the sky is falling on the poor blm
    (0)

  2. #2
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bhearil View Post
    On dummies, blm>smn>rdm. Is up to the player and the encounter to hold his/her own. There are better and worst suited fights and players that make the best of the encounter while some who dont.

    Sometimes on Susano i have saw blms dealing more damage than sam and rdm but depends on the skill on the player and on that case a bit of luck at not being targeted by too many Susano mechanics, but Susano es a heavy movement fight is logical blms will struggle there, if they didnt they would be crazy on less movement ones
    unlogical argument somehow - its true that a skilled blm might outdamge an unskilled rdm but if the same skilled player would be as skilled on rdm cls he will outdamage his own blm parse on rdm. different playerskill-level shouldn't be an argument to point which cls is better in a real fight - now dummy parse is still don't worth anything... rdm > blm in movement this fact gives a shit on dummy numbers.

    but yeah blms at all are not that poor that they deserve a buff... there are others cls which are messed up way harder than them.
    (3)
    Last edited by Neela; 07-07-2017 at 08:55 PM.

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Bhearil View Post
    snip
    Alright, real talk, these dummy arguments are seriously so completely dishonest.
    BLM is the job that loses the most dps between a dummy fight and a real fight.
    And a dummy doesn't account for some of the most powerful utility tools in the game.
    Trick Attack doesn't mean much in a dummy at all, but in a party you get a huge bonus in raid dps when it's up.
    An AST hitting a dummy won't get much off a Balance, but we all know how much a Celestial Opposition'd aoe Balance is worth (it's actually overcentralizing right now, as far as healers are concerned).

    Further, the fact that you say this one BLM outdps that other SAM doesn't mean much. I can outdps a SAM too, if he plays poorly. That doesn't inherently say anything about the jobs.
    We have a large body of data that highlights the issues some of the jobs are facing. This isn't our imagination and personal experience speaking. This is data over thousands of different people in hundreds of different clears.
    These are (statistical) trends.

    I think it's quite concerning that, as someone else pointed out (was it CecMiller? Can't recall, sorry helpful person ), the top 50 fastest Lak and Susie kills have a single BLM participating.
    That means there's a consensus that our job just isn't worth investing into compared to the rest of the lot.

    "But you can clear content!"
    Yea, sure I can. But neither as easily, nor as quickly and, worst of all, not as consistently or effectively as the rest.
    Sure, make my job have a lot of variance and be hard to do consistently well with, but at least me give me some reward for it.
    This is added on top the number of minor nuisances that made the flow of the job feel quite a bit clunkier in 4.0 (AF leniency and mana tick reliance being the top two).
    (2)