Hello my fellow tanks. So it's pretty clear that SE doesn't want us to return to the tank dps meta. They took our str accessories away, gimped our stance dancing, and when we reverted back to ilvl 270 accessories in defiance their answer was to just give us bigger enmity modifiers. They want the old tank dps meta gone and no amount of whining is going to get them to change their minds. The old dps meta only existed in the first place because they allowed it, and now they want to change it. That much is clear. So I thought that instead of fighting SE on this, it would be better to come up with some ideas that would make both us and SE happy.
So given the situation and knowing that SE won't give us str back, in your opinion what could SE do to fix things?
In my opinion the number one thing that is wrong with tanks in FFXIV is that just pure tanking is just plain easy. Outside of tank busters, there is very little that is a threat to us, and even those aren't all that intimidating. There's something very wrong when its even possible for us to wear equipment that is not using our main stat and is 50 ilvls lower than the required ilvl. Yet we can still effectively tank. In no world should we, or any class, be allowed to ignore our main stat like that. But we can, and it needs to be fixed.
I think there are three main reasons that contribute to this:
1. Most mobs and bosses simply do too little single target damage overall to be a threat to us.
2. Healers have too much single target hps.
3. Tanks have too much hp.
4. Tanks have too much passive damage mitigation.
I think all of these issues will need to be looked at eventually, but for the sake of simplicity, not breaking other parts of the game, and current events I'll focus on numbers three and four.
Disclaimer: I don't know enough about each tank's inner workings to make detailed explanations for each one. This is more of a general idea of what I think could be done and by no means a 100% fully fleshed out plan. So please feel free to tell me if it sucks and I'm an idiot.
My overall goal for fixing tanks to be both fun for us, and in line with what SE wants would be to make both the tank and dps stances better and more defined. To do this a few things would need to change.
So first off as much as it might suck to say, in my humble opinion our overall vitality gained from gear needs to go down a bit. Doing that would make it so that our main stat is more desirable, and tanking outside of tank stance would be much more dangerous. Tanking in dps stance is ideally only something you would do if you already over geared the content.
Second to make up for some of the lost survivability, we make the tank stances better. There are a few ways to do this, but I think one of the more interactive ways would be to give some of the skills additional effects while in tank stance. It would help make tanking in tank stance more involved rather than passive.
Lastly SE doesn't appear to be against tanks doing damage outside of tanking, just not while tanking. So I think the last thing would be to make the dps stances a tad better as well. This way if managed correctly our solo capabilities won't be hindered by the lower hp from losing some vit, and we can still do decent damage while off tanking in trials and raids.
I think something like this could be the best of both worlds, and give both SE and tank players what they want.
tldr: Reduce tank classes overall survivability then make up for it by making both tank and dps stances better.