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  1. #31
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuujinZERO View Post
    This isn't about emnity.

    Vitality is not mitigation, vitality increases the pool of health into which healers can pour their healing, and from which damage is subtracted.

    Obviously a tank's HP pool has to be sufficiently large to absorb the damage they're going to encounter in the dungeon, long enough for the healer to replace it. But once you have enough, having more doesn't help in any way - it doesn't even help the healer to do more DPS, because a larger HP pool just means they are postponing their heal spells, they will have to spend the same number of GCD cycles healing them later on as they would if they'd just spaced them out.

    Tank heals scale of STR; this is especially true for DRK who's AD+DA combo and Grit+Souleater return HP based on damage dealt. This provides a form of active damage mitigation.. This HP returned, whether by a PLD self heal, or DRK's life steal attacks, is HP that the healer does not need to heal personally, and this means the healer has more time with which to DPS!*

    The fact that the tank is also doing extra DPS and generating more emnity is just icing on the cake.

    This is a common fallacy presented by DPSers who think it works in theory, but don't understand reality.

    Having more HP "than you need" is not bad at all, and certainly not pointless or worthless. Your argument is based off of a healer performing perfectly in every way and never making a mistake ever. Same with the tank.

    "Extra" HP not only allows for mistakes by both the tank and healer, but in the case of the big heals like Benediction, it makes a HUGE difference in how much the healer has to heal. A healer that benedicts a tank with a large HP pool can spend more time DPSing because their heal heals for MORE HP than it would for a tank with low HP pool. Also, many other heals and mitigation (especially in the case of TBN for DRK) are based off % of HP. So TBN absorbs more damage for a tank with a higher HP pool than it does for one with a low HP pool.

    And to be quite frank, the benefit you get from STR acc is nearly insignificant. You simply don't get enough STR from them to make much of a significant difference in DPS.

    tl;dr The "benefits" you gain from 270 STR accessories do not outweigh the detriments, and having more HP "than you need" is not a bad thing.
    (6)
    Last edited by Kaedan; 07-07-2017 at 10:34 PM.

  2. #32
    Player
    Daisy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Severa Tyrfing
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    It's just the fact that VIT and Tenacity are very very unrewarding. Tenacity is awful and does nothing, and STR gear thankfully does not have that stat. VIT is more HP sure, but once you have enough HP to survive everything with some room to spare, any extra VIT you build just feels wasted. If it gave a little mitigation in conjunction with the HP increase or something like that, then maybe... Until then I'll just take my higher damage numbers, at least they feel like they do something.
    (6)

  3. #33
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Annah View Post
    oh i absolutely notice when a tank has STR. Trust me. 100% of all the tanks I examine when I feel like Im healing a glass cannon ALWAYS had STR accessories on

    The tanks that dont drop like a rock in a pond always have normal accessories for their class on. And we always DPS and clear so much faster too (per my reasoning above). I'm just personally happy they made it so tanks cant wear it past the further levels.
    A good healer can do well over 1500 DPS while healing a full STR Tank, that's just an issue with your personal skill.
    (11)

  4. #34
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I feel like none of these healers understands that you /don't/ need to heal more when a tank is wearing strength accessories. You have to heal the /same/ amount of HP. VIT doesn't reduce damage taken.


    Monster DPS is what's lowering a tank's hp. VIT does not change monster DPS. Cooldown usage does. HPS counters Monster DPS.

    I'm in 270 str rightside and in susano EX without tank stance I don't drop below 50% hp after any of the phase 1 busters nor do I drop below 30% hp after any of the stormsplitters, because I use my cooldowns appropriately. But you can find and witness plenty of VIT tanks in tank stance dropping to 15% because they don't mitigate the hits correctly.

    Your "Oh vit tanks are easier to heal" are stemming from the fact that you're probably hitting 50%+ overhealing and not actually timing your heals for the least wasted healing.

    The benefits of having excessive vit is giving the healer a few GCD's at the start of the fight before they have to being healing for equal to or greater HPS than the monster DPS. Outside of that initial 1 or 2 gcds the vit buys your healers, they spend the same # of GCD's healing overall.

    Proper mitigation use is king in XIV, and misusing it actually increases the # of heals a healer must put out.

    As long as a tank has enough HP that he can survive the tank buster plus a GCD or two afterwards, they are fine. If a healer needs more than 5+ seconds after seeing a telegraphed tankbuster winding up then slamming down to start casting their heal, they are bad.
    (11)

  5. #35
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Daisy View Post
    It's just the fact that VIT and Tenacity are very very unrewarding. Tenacity is awful and does nothing, and STR gear thankfully does not have that stat. VIT is more HP sure, but once you have enough HP to survive everything with some room to spare, any extra VIT you build just feels wasted. If it gave a little mitigation in conjunction with the HP increase or something like that, then maybe... Until then I'll just take my higher damage numbers, at least they feel like they do something.
    I was excited for Tenacity. Its so underwhelming I feel like it may be broken somehow. It sounded good in theory but on paper its not really worth it. Hope they fix it.
    (2)

  6. #36
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    .... Tanks need to spend more time browsing the healer forum. This is a pretty significant complaint there. STR accessories shouldn't be used outside of statics. Go with what your healer expects to be dealing with, and make everyone's life easier.

    And if you're a DRK using STR builds Imma slap you. Most of our mitigation is in TBN now - cutting VIT hurts us a lot more than WAR or PLD.
    (4)

  7. #37
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Age_of_Oblivion View Post
    .... Tanks need to spend more time browsing the healer forum. This is a pretty significant complaint there. STR accessories shouldn't be used outside of statics. Go with what your healer expects to be dealing with, and make everyone's life easier.

    And if you're a DRK using STR builds Imma slap you. Most of our mitigation is in TBN now - cutting VIT hurts us a lot more than WAR or PLD.
    Sound like the average healer need to learn how to heal...
    (5)

  8. #38
    Player
    LordLucavi's Avatar
    Join Date
    Dec 2014
    Posts
    118
    Character
    Faran Lucavi
    World
    Siren
    Main Class
    Dark Knight Lv 70
    Tanks cannot adapt to SE enforcing tanks to be tanks. They just cant get it out of their heads that no one cares about their "1337 muhdeeps". Personally I cannot wait for the role accessory lock so I can watch all the "muhdeeps" tanks go back to dps jobs.
    (4)

  9. #39
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Maybe I'm missing something, but why not use level-appropriate VIT accessories and socket some STR materia instead of stressing random healers out?
    (2)

  10. #40
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by LordLucavi View Post
    Tanks cannot adapt to SE enforcing tanks to be tanks. They just cant get it out of their heads that no one cares about their "1337 muhdeeps". Personally I cannot wait for the role accessory lock so I can watch all the "muhdeeps" tanks go back to dps jobs.
    So you want even longer queue times for people who aren't tank/healer. Glad to know.

    I feel like they only removed the vit damage scale because dps felt hurt a tank was keeping up with their blizzard spam.
    (6)

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