Quote Originally Posted by MN_14 View Post
Not exactly. If you optimized your CP use, you generally got enough good procs to do that around 50% of the time.
Which is still luck based, since it's possible to not get enough good procs.

Quote Originally Posted by MN_14
You went with additional durability restores even if it wasn't guaranteed that you might finish your craft with SH2 up (failure to increase the number of touches would result in pretty much a guaranteed failure, eg so it wasn't much of a dilemma).
But not having SH2 up to finish the craft wasn't a big deal, since the mats of those items weren't too expensive. Even more so in my case, since I was crafting tokens for the Supra tool, and trying to HQ them at the same time. Meaning even NQ token wouldn't go to waste.

Quote Originally Posted by MN_14
It's not like you didn't bait for procs even with the additional touches. You did that too to improve your HQ% if possible and in the event that you only landed 10 touches, you also needed to bait.
So you're agreeing that if you get unlucky, you'd have to bait for a good proc?

Quote Originally Posted by MN_14
With the rotation, it would be 11 stacks of IQ 15% of the time, plus the need to bait for a good since your number of touches were topped at 10. Each bait step would give around a 20% chance for a proc. That's how myths about heavy reclaim use and proc baiting are born.
I never mentioned heavy reclaim use, although I still used it a few times, in situations where I'd end up failing 5 hasties in a row. But let's just agree to disagree on whether proc baiting is a myth or not.