I definitely do not see crafting becoming difficult. It will be as easy as the Rath era, or easier. The latter half of HW proved that.
The difficulty will be the melding process.
I definitely do not see crafting becoming difficult. It will be as easy as the Rath era, or easier. The latter half of HW proved that.
The difficulty will be the melding process.
The thought of 32+ Maker's Mark hits hurts my head. If you're up to speed on gear/melds and still running Maker's, you may want to reconsider better time-saving options.


And when you are faced with a 3000+ Progress recipe, what options are you considering?
MaMa at least offers a ton of that progress, for relatively little Durability, at the cost of a ton of time and a little CP.
MuMe/PbP offer a ton of that progress, for a lot more Durability, at the cost of a lot more CP.
Even RS2 won't offer all that much against such high Progress recipes.


Or more like... zero durability...
Anyway, have you notice how things are going?
The new skills are all non-cross class, and are somewhat "upgraded" versions of our existing essential cross class skills:
Hasty Touch --> Hasty Touch II
Manipulation/Waste Not II --> Manipulation II
Careful Synthesis II --> Careful Synthesis III / Observe+Focused Syn
etc
Together with a bunch of CP conserving abilities, the extra CP cost for these skills becomes completely affordable. Originally, when we manual craft, we ALWAYS need things like CS II or HT on our cross class skill selection panel. Now, we can afford to remove some of them, and substitute with the new SB skills.
However, we're NOT getting anything with powers that SCALES with item difficulty. Currently, NOTHING can replace MuMe, MaMa+FS, PBP or even Ingen2. This indicates that we will still be depending on these skills when difficulty increases. Thus, these skills will likely be staying on our cross class panel.
So I agree with you - "What options are you considering?" - We don't have many options. It's the same MuMe / MaMa+FS / PBP / Ingen2 stuff. I was kinda joking in my post above, but honestly, a skill that adds a big chunk of constant progress might actually be a viable skill to help change the way we craft a bit... Or at least we won't be forced to go through some MaMa nightmare.
If we're really gonna have to fall back on Rath's rotation in the future, not only will it be unbearably long, it will also be VERY, VERY BORING.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino


IMO what we need is to spice the system with new conditions, more interesting than poor/good/chipiriflautico of course, so everyone has to relearn the system and adapt.


Add a skill - Perfect Synthesis - "Execute 10x Flawless Syn in a row". Hahaha! Naa... that won't work... It eats up too many cross class... Might as well just do "400 progress, 90% success rate".
Not sure how low you are saying as I crafted the 70 recipes as 66 and the 69 recipes and 65 both were hq'd with ease. This was also on a non specialist class. So personally I am not seeing this quality penalty. Another thing I never used ingenuity or innovation I just used Raths Rotation.The change to the penalty means that quality is now much more weighted toward your Byregot's finisher. This closes the quality gap because there aren't as many benefits to pushing additional touches on top of your IQ stacks. The best approach for now is to get as high of an IQ stack as quickly as possible (or rng free if possible) and then top your synth off with a byregot's finisher buffed with ingenuity 2 and innovation. Fail to use ingenuity 2 and you'll be hard pressed to even break 30%.
As for the topic yes I think it is easier atm, but when you look at the additional stats on accessories and buffed skills it makes me think there is going to be a jump in difficulty soon.
Last edited by Masekase_Hurricane; 07-06-2017 at 08:41 PM.



To me it just feels, to put it simply, realistic. By level 70 we're supposed to be an extremely prolific, skilled master crafter. It makes sense then that we should have a skill set which reflects this mastery.
I like it personally.


I just don't feel like the highest level crafts should be super easy and accessible. They're our endgame, just like raiding is the endgame for battle classes. You have to work and invest to get into higher tiers of raids, so I feel like the same should be reflected for crafters. The lower level recipes can stay how they are, I just want something to challenge me for the time and investment I put into crafting.
I think Maker's Mark is going to die this expansion; it's going to take far too long, and the time invested in a craft affects your efficiency as well. I've been using Muscle Memory forever, in HW I was pairing it with Ingenuity 2 and Rapid Synth and finishing crafts a lot faster than the people using Maker's Mark. It's fine if you want to do it that way, but I find it to be a horrendously inefficient waste of my time.
Last edited by Elamys; 07-07-2017 at 01:38 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





