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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Poison_Rose View Post
    It seems like it would have an effect beyond the "Less than 408" calculated, especially if it happens multiple times over the course of an encounter.
    No math is going to be a 100% perfect reflection of how it plays out in game, there are too many variables. There are ideals, and then there's reality. If enough tragedy happens in a fight to throw your IR/Berserk timing off several times - your IR/Berserk window being executed perfectly probably wasn't going to save that run to begin with lol
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  2. #2
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by whiskeybravo View Post
    No math is going to be a 100% perfect reflection of how it plays out in game, there are too many variables. There are ideals, and then there's reality. If enough tragedy happens in a fight to throw your IR/Berserk timing off several times - your IR/Berserk window being executed perfectly probably wasn't going to save that run to begin with lol
    Agreed. I was mostly curious if anyone had actually tried to figure it out.
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  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Poison_Rose View Post
    Agreed. I was mostly curious if anyone had actually tried to figure it out.
    I vaguely recall a post mentioning something along those lines, but I think it's buried in one of the other threads, not it's own topic.
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  4. #4
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Poison_Rose View Post
    Agreed. I was mostly curious if anyone had actually tried to figure it out.
    I'm not sure how you would approach that problem. Wouldn't that vary depending on how long the fight goes?

    Best way to look at it IMO is you can't use IR in Defiance so having to delay it is actually part of the tank stance penalty. Look at it this way, if you were in Defiance for one full rotation you would lose an entire IR, being in Defiance for part of a rotation it gets delayed a fraction of the time.

    If tank stance DPS is reasonably balanced (which I have no idea about tbh) then it's not a problem. If losing IR makes WAR particularly weak in tank stance then it is.

    Edit: Also, I overestimated the "worst case" number in my second post making the same mistake I spent the first part talking about. Derp, WAR has it even better than I thought.
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    Last edited by eagledorf; 07-07-2017 at 08:18 AM.