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  1. #1
    Player
    Gozu's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Ringo Natsume
    World
    Ragnarok
    Main Class
    Miner Lv 70
    Quote Originally Posted by Eir_Z View Post

    FC -> FC -> Infuriate -> FC -> FC -> FC -> FC.
    Am i the only one to think that's not a good design?
    3 FC, in heavenward was feeling great but 6 FC is just wrong.

    I would rather have a JA that works like BRD or NIN, that triple/double the next weapon skill for a balanced beast gauge cost instead of spending 6 whole GCD doing the same move (FC).
    Isn't that like 12-18 seconds ?
    Ton of things can happen in that timespan.

    Another direct benefit from this, you start to build your gauge sooner.
    (2)

  2. #2
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    That's what I was doing (Eye > Path > Path), I just edited my post above (accidentally inverted the names of the combos.)

    That said, I still like my comfy chair, I stick to Defiance in most content and try to at least open with one BB combo to establish agro, damage be damned (the fractions of a percent of overall group damage lost is well worth the RDM not getting hit hard in the face.)

    I did forget to factor in the effect of Enhanced Infuriate, though.
    (1)

  3. #3
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    IR is on a 2 min CD with Unchained, so in Susano or Lakshmi you're only using it at most, 3 times. Infuriate is a 60s CD, so it'll be easier to adapt to changing conditions in a fight.

    Realistically, you're only going to get maybe two uses of IR if your group is doing really well. But, there's nothing wrong with comparing potency chains. A bit earlier I said Upheaval is really only worthwhile to squeeze an extra hit in if mechanics are going to interrupt you. I don't see anything wrong with that either. If I have to choose between an FC and Upheaval, I'll use the FC.
    (0)

  4. #4
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Eir_Z View Post
    If I have to choose between an FC and Upheaval、I'll use the FC.
    That makes no sense. If you have 50 gauge and Upheaval is off cooldown you can either get 500 potency using FC, or you can get 300 potency from Upheaval, 100 potency from Onslaught, and 150 potency from a Heavy Swing. You'll get a minimum of 50 more potency in 1 GCD and still have 10 extra gauge left over; you should always prioritize Upheaval over Fell Cleave.
    (2)

  5. #5
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Onslaught is used if your going to cap on gauge bust still need to wait on zero of have to get eye up. And yes I agree it needs to be based off of what a job is capable of when played at the max. The skill gap is insanely high, its the most complex tank they have ever made by a long shot and it needs something, if they dont want to give us any totality thats fine as long as it does substantially more dps that the other two cause its the same as a samurai just without the doing more damage part.
    (1)

  6. #6
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Poison_Rose View Post
    I think that's the crux of the issue for me. Having to rebuild my beast gauge after swapping to prepare for a damage phase isn't fun. Meanwhile on PLD I can simply swap stances, hit the cooldown when it's up and keep going as if nothing happened.

    Maybe this is an issue with me not having an in-depth knowledge of the fight, but SE did say that they wanted to raise the skill floor.
    Yes rebuilding guage sucks
    (0)

  7. #7
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Eir_Z View Post
    Always start a fight with eye combo for that 20% damage buff.

    Eye combo -> Path combo -> BB combo -> Path Combo -> Heavy Cleave -> Berserk -> Inner Release -> Maim -> SE -> FC -> FC -> Infuriate -> FC -> FC -> FC -> FC.

    Infuriate after 2 FC's so the following four will drop Infuriate's CD timer to about 30-31 seconds.

    Likewise, when you're coming up on a 3 FC combo: FC -> Infuriate -> FC -> FC.

    Minimizes Infuriate downtime.
    That's bad. You should infuriate after the first so you can have 5 fc drop infuriate timer.

    Hs, ir, berserk, fc, upheaval, INFURIATE, fc, maim, path, fc x4
    (0)

  8. #8
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    Quote Originally Posted by P4X0R10N View Post
    Hs, ir, berserk, fc, upheaval, INFURIATE, fc, maim, path, fc x4
    Thanks! I'm not sure why I didn't see that before, but it's good to be wrong sometimes.
    (0)

  9. #9
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Eir_Z View Post
    Thanks! I'm not sure why I didn't see that before, but it's good to be wrong sometimes.
    Personally I disagree with P4x. I think hitting more FC's at higher gauge is better than shaving another 5s off of Infuriate. First of all because of the crit chance bonus; more FC's at higher gauge = more crit FC's. Secondly, shaving time off of Infuriate doesn't really do that much since you want to make sure it's up for your next Berserk phase. Whether you shave 20s or 25s off it doesn't matter; you're not going to touch Infuriate again until Berserk is up, otherwise you're going to disrupt the timing of your cooldowns. The extra FC you would get from using Infuriate earlier is offset (and then surpassed) by the bonus damage you get by holding Infuriate for Berserk.

    Expanding on this, the end-all be-all of WAR damage right now focuses around Berserk or Berserk + IR. Since Berserk is up every 60s, and IR up every 120, this makes for a nice easy meshing of cooldowns. Infuriate also has a natural 60s CD, and Upheaval has a nice handy 30s CD, meaning you can toss it in during "cool" periods and still have it available during Berserk and Zerk/IR. However, using Infuriate to get an extra FC in between Berserks does you no good, since you want to maximize gauge usage during Berserk uptime while also ensuring you enter your Berserk phases with full or near-full gauge.

    To that end, blowing Infuriate on cooldown gains you nothing. Of course this means that our trait is largely useless outside of some niche applications (like burning a boss to beat enrage and you need every last bit of dps RIGHT NOW). Thanks to the fact that we essentially have a dps cycle that works in 60s segments, lowering the CD of a 60s CD skill does us no good; we're just going to sit on it until Berserk is up anyway.
    (2)
    Last edited by Quor; 07-07-2017 at 09:29 PM.

  10. #10
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I think hitting more FC's at higher gauge is better than shaving another 5s off of Infuriate
    Ok, then move Onslaught slightly later in your rotation so it's at the tail of every Berserk instead. You can have both can't you?
    (0)

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