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  1. #1
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I just don't feel like the highest level crafts should be super easy and accessible. They're our endgame, just like raiding is the endgame for battle classes. You have to work and invest to get into higher tiers of raids, so I feel like the same should be reflected for crafters. The lower level recipes can stay how they are, I just want something to challenge me for the time and investment I put into crafting.

    I think Maker's Mark is going to die this expansion; it's going to take far too long, and the time invested in a craft affects your efficiency as well. I've been using Muscle Memory forever, in HW I was pairing it with Ingenuity 2 and Rapid Synth and finishing crafts a lot faster than the people using Maker's Mark. It's fine if you want to do it that way, but I find it to be a horrendously inefficient waste of my time.
    (0)
    Last edited by Elamys; 07-07-2017 at 01:38 AM.

  2. #2
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Elamys View Post
    I just don't feel like the highest level crafts should be super easy and accessible. They're our endgame, just like raiding is the endgame for battle classes. You have to work and invest to get into higher tiers of raids, so I feel like the same should be reflected for crafters. The lower level recipes can stay how they are, I just want something to challenge me for the time and investment I put into crafting.

    I think Maker's Mark is going to die this expansion; it's going to take far too long, and the time invested in a craft affects your efficiency as well. I've been using Muscle Memory forever, in HW I was pairing it with Ingenuity 2 and Rapid Synth and finishing crafts a lot faster than the people using Maker's Mark. It's fine if you want to do it that way, but I find it to be a horrendously inefficient waste of my time.
    Agreed about challenge being required. I don't think they can make all of the highest level crafts challenging though otherwise there'll simply be a huge drop-off in crafters after a certain patch (can look at ARR as an example or HW after favors came in). But they could always release two versions of a similar item: one with a slightly lower item level but easy HQ requirements and the other much harder craft with things like higher item levels and extra meld slots or something. They could use the same item skins so that they don't need separate gear designs.

    The only truly difficult crafts released so far have been the master 2 tokens from ARR, but I don't think we'll be seeing anything like that again anytime soon anyways. Those are the only crafts that they've released where 11 stacks of IQ alone did not give you anywhere close to enough quality for a reliable HQ. In fact, you generally only got 30% unless you did one of two things: baited for a good proc (semi-reliable) or pushed additional touches. One extra touch beyond 11 stacks gave you 50-60% depending on your control and 2 extra touches gave you 70-80%, all while landing Byregots on normal. That's why freehand crafting was so important. Using the popular 2 RS and 10 HT rotations around that time, it was a 15% chance just to build 11 stacks of IQ and you put yourself in a position where it was impossible to get >30% without baiting for a good. However, freehand crafting could give you 11 stacks of IQ possibly up to 50% of the time and often eliminated the need for proc baiting (made baiting a bonus to get an even better result).

    Whether Maker's Mark dies or not will depend on the tuning. In HW, Maker's Mark was the best method because you could clearly tell that crafts were tuned around it. The only way to get the required CP to craft from 0-100% reliably was if you went through all of the FS baiting steps. On average, you got just enough CP for that 0-100% run.

    A 50 step synth is longer than a 30 step synth, but for the 30 step alternatives, you likely had to run it multiple times to HQ some intermediate materials, particularly for the i250 weapons where even individual crafted 4* materials did not give you that great of a starting quality boost.

    I think that in the future when progress requirements becomee higher and higher, they'll make the appropriate adjustment to flawless synthesis or introduce new progress skills to replace all of the current options.
    (1)

  3. #3
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by MN_14 View Post
    The only truly difficult crafts released so far have been the master 2 tokens from ARR
    The Lucis turn-ins were also somewhat rough, mostly because they were 40 durability.
    (0)

  4. #4
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by StouterTaru View Post
    The Lucis turn-ins were also somewhat rough, mostly because they were 40 durability.
    Yeah, I forgot about those. They were the 2nd hardest crafts in ARR.

    Easy to get 85%+ on those but also easy to end up with only 15%. Results were variable.
    (0)

  5. #5
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MN_14 View Post
    The only truly difficult crafts released so far have been the master 2 tokens from ARR, but I don't think we'll be seeing anything like that again anytime soon anyways. Those are the only crafts that they've released where 11 stacks of IQ alone did not give you anywhere close to enough quality for a reliable HQ. In fact, you generally only got 30% unless you did one of two things: baited for a good proc (semi-reliable) or pushed additional touches. One extra touch beyond 11 stacks gave you 50-60% depending on your control and 2 extra touches gave you 70-80%, all while landing Byregots on normal. That's why freehand crafting was so important. Using the popular 2 RS and 10 HT rotations around that time, it was a 15% chance just to build 11 stacks of IQ and you put yourself in a position where it was impossible to get >30% without baiting for a good. However, freehand crafting could give you 11 stacks of IQ possibly up to 50% of the time and often eliminated the need for proc baiting (made baiting a bonus to get an even better result).
    And those were the good 'o times when crafting was the most fun to me! I did all those Master 2 Books while I was still on Militia Offhands instead of Artisan Offhands!
    I ended up finishing all the books within 2 to 3 days... They were addictive... I just couldn't stop crafting!
    (1)
    Last edited by Caimie_Tsukino; 07-07-2017 at 06:51 AM.