Add a skill - Perfect Synthesis - "Execute 10x Flawless Syn in a row". Hahaha! Naa... that won't work... It eats up too many cross class... Might as well just do "400 progress, 90% success rate".
And when you are faced with a 3000+ Progress recipe, what options are you considering?
MaMa at least offers a ton of that progress, for relatively little Durability, at the cost of a ton of time and a little CP.
MuMe/PbP offer a ton of that progress, for a lot more Durability, at the cost of a lot more CP.
Even RS2 won't offer all that much against such high Progress recipes.
Not sure how low you are saying as I crafted the 70 recipes as 66 and the 69 recipes and 65 both were hq'd with ease. This was also on a non specialist class. So personally I am not seeing this quality penalty. Another thing I never used ingenuity or innovation I just used Raths Rotation.The change to the penalty means that quality is now much more weighted toward your Byregot's finisher. This closes the quality gap because there aren't as many benefits to pushing additional touches on top of your IQ stacks. The best approach for now is to get as high of an IQ stack as quickly as possible (or rng free if possible) and then top your synth off with a byregot's finisher buffed with ingenuity 2 and innovation. Fail to use ingenuity 2 and you'll be hard pressed to even break 30%.
As for the topic yes I think it is easier atm, but when you look at the additional stats on accessories and buffed skills it makes me think there is going to be a jump in difficulty soon.
Last edited by Masekase_Hurricane; 07-06-2017 at 08:41 PM.
To me it just feels, to put it simply, realistic. By level 70 we're supposed to be an extremely prolific, skilled master crafter. It makes sense then that we should have a skill set which reflects this mastery.
I like it personally.
no it will not! the only challange will be to reach the min. stats which need meld the gear well thats all.
the difficulty will be at same as always.
its the same point, why the raids get so easy nowdays! more ppl can enjoy! thats the new philosophy of SE. (thats why we get new OP skills now)
crafting wont be challaging anymore real mastercrafters. :3
regards hobbit
Or more like... zero durability...
Anyway, have you notice how things are going?
The new skills are all non-cross class, and are somewhat "upgraded" versions of our existing essential cross class skills:
Hasty Touch --> Hasty Touch II
Manipulation/Waste Not II --> Manipulation II
Careful Synthesis II --> Careful Synthesis III / Observe+Focused Syn
etc
Together with a bunch of CP conserving abilities, the extra CP cost for these skills becomes completely affordable. Originally, when we manual craft, we ALWAYS need things like CS II or HT on our cross class skill selection panel. Now, we can afford to remove some of them, and substitute with the new SB skills.
However, we're NOT getting anything with powers that SCALES with item difficulty. Currently, NOTHING can replace MuMe, MaMa+FS, PBP or even Ingen2. This indicates that we will still be depending on these skills when difficulty increases. Thus, these skills will likely be staying on our cross class panel.
So I agree with you - "What options are you considering?" - We don't have many options. It's the same MuMe / MaMa+FS / PBP / Ingen2 stuff. I was kinda joking in my post above, but honestly, a skill that adds a big chunk of constant progress might actually be a viable skill to help change the way we craft a bit... Or at least we won't be forced to go through some MaMa nightmare.
If we're really gonna have to fall back on Rath's rotation in the future, not only will it be unbearably long, it will also be VERY, VERY BORING.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
If IQ11 is not enough to finish as a specialist, the following would give about 60% more quality than the standard Brow for an extra 10 durability and 36 CP. At IQ9 it would give about 20% more quality than IQ11 Brow:
- Steady Hand II
- <room for a PbP or Touch>
- Great Strides
- Ingenuity II
- Innovation
- Byregot's Miracle
- Great Strides
- Byregot's Brow
It will still be very viable, just insanely time consuming. If you use 3 PbP, you can easily have the recipe to a point where a single CS II outside ING II will finish it. At a theoretical 4,000 progress requirement, hitting 29 FS would get you 26 progress away from completion. MaMa is a huge CP battery, so you could very easily end up with full durability and full CP at the end of 40 steps, and 90% progress.Rath's Rotation won't be viable time-wise (and maybe not even function!) for Stormblood if the Progress needed keeps shooting up.
The Taoist's glamour set is 1-star 70 dura and requires 3149 Progress, which translates to 32 stacks of Maker's Mark. If you wanted to use Rath's Rotation, you'd have to blow through 28 stacks of Maker's Mark, as 4 of the stacks aren't used for Flawless Synthesis. That means you'd be spending over 90 seconds before you'd even activate Inner Quiet!
Last edited by StouterTaru; 07-07-2017 at 12:33 AM. Reason: didn't factor in control right for Innovation and Byregot's
Call me an optimist! Despite all 3 of you, and possibly the majority of people saying this, I am still looking forward to that one day when the really difficult crafting game comes, and I still believe it will come.no it will not! the only challange will be to reach the min. stats which need meld the gear well thats all.
the difficulty will be at same as always.
its the same point, why the raids get so easy nowdays! more ppl can enjoy! thats the new philosophy of SE. (thats why we get new OP skills now)
crafting wont be challaging anymore real mastercrafters. :3
regards hobbit
I agree with you that it's not going to be any time soon though. If it were to come, it'll be patch 4.4 or something. But I look forward to the arrival of that day, which I can test my limits *grinning... snapping knuckles* It'll be so much fun!!!I hope they'll make it so hard that we'll have to throw out everything we have! LOL! I'll have my daughter cheer for me while I craft! XD
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
I just don't feel like the highest level crafts should be super easy and accessible. They're our endgame, just like raiding is the endgame for battle classes. You have to work and invest to get into higher tiers of raids, so I feel like the same should be reflected for crafters. The lower level recipes can stay how they are, I just want something to challenge me for the time and investment I put into crafting.
I think Maker's Mark is going to die this expansion; it's going to take far too long, and the time invested in a craft affects your efficiency as well. I've been using Muscle Memory forever, in HW I was pairing it with Ingenuity 2 and Rapid Synth and finishing crafts a lot faster than the people using Maker's Mark. It's fine if you want to do it that way, but I find it to be a horrendously inefficient waste of my time.
Last edited by Elamys; 07-07-2017 at 01:38 AM.
Unless they add recipes that allow crafters to make DoW/M gear with similar ilvl to the current savage raid gear, I wouldn't get my hopes up for them to add any recipes that are really difficult to get.
If the recipes are difficult, and provide the same ilvl gear to savage raid gear, raiders will complain about the ability to craft gear that's better than raid gear (due to overmelding).
If the recipes are difficult, but provide gear that's lower than savage raid gear (low enough so even overmelding doesn't make it better), people will just ignore it.
But I suppose they could always make some kind of vanity recipe that has extra looks/effects when HQing it, with the recipe being really difficult.
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