Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 59

Hybrid View

  1. #1
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    i want to be able to craft HQ items with NQ mats for my free company members. if anything makes that harder. cash me out. but honestly why would i want to fork out 50+ million gil just to craft? way overpriced for the return

    if people want crafting accessible to more people not just the few elite hardcore min maxing socialites something has got to give

    i love to craft, but not to a point where i want it inaccessible to others because things are too strict or difficult in having the money to make a suit to even have the stats to craft items.
    (3)

  2. #2
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Tussin View Post
    i want to be able to craft HQ items with NQ mats for my free company members. if anything makes that harder. cash me out. but honestly why would i want to fork out 50+ million gil just to craft? way overpriced for the return

    if people want crafting accessible to more people not just the few elite hardcore min maxing socialites something has got to give

    i love to craft, but not to a point where i want it inaccessible to others because things are too strict or difficult in having the money to make a suit to even have the stats to craft items.
    I think they need to strike a balance, which is why I believe there should be multiple difficulty tiers for different kinds of items, not uniform difficulty for every item. That will allow casual crafters to be able to HQ a wide assortment of crafts, yet provide players with an incentive to work out strategies to tackle harder crafts at the same time. What we have for non-star and 1* recipes right now are crafts that have the same difficulty as HQing an ARR 1-50 non master craft while totally over-geared and using a SH, GS, Innovation, Advanced Touch spam. Only it requires more buttons now so it's a lot longer and more annoying.

    I don't think anyone is against the idea of easier accessibility in terms of gil cost and melds. But crafts should be balanced to be able to provide a challenge for the most desirable crafts at least and reward those who take the time to learn and master the system.

    HW already made things easy enough to allow a crafter to craft from all NQ without learning anything (although single class crafters were kind of left in the dust just like in ARR). It was just slow as molasses since rotations necessitated HQing some intermediate mats as well. So working out improved strategies at least rewarded you with the ability to quickly pump out HQs from all NQ mats but at the small risk of an occasional NQ (cost vs benefit element).
    (3)

  3. #3
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    It's pretty clear they intended the basic crafts from 60-70 to be more accessible...I'm sure new, higher tier items will provide some challenge. I also hope they make specialist actually mean something...iike give us specialist only END crafts (not intermediate bits.) Heck, how about some difficult BoP glamour recipes too...
    (1)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    At the moment, crafting in general has become significantly easier. Almost all the new craft abilities border or surpass OP status. Unless the new crafted recipes have insane requirements, it seems crafting as a whole will be much easier in Stormblood.
    (0)

  5. #5
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    At the moment, crafting in general has become significantly easier. Almost all the new craft abilities border or surpass OP status. Unless the new crafted recipes have insane requirements, it seems crafting as a whole will be much easier in Stormblood.
    2* crafts should probably give us an idea on the SB direction for crafting. In general, they've been trying to make things simpler and easier for quite some time.

    HW added the following to close the IQ gap between crafters (like how changes have been made to battle to close the DPS gap):

    1. They added precise touch, allowing anyone to build 11 stacks of IQ with relative ease

    2. They increased base CP allowing for much more powerful static rotations, eliminating the requirement for free hand work. In ARR, you either crafted free hand for the harder items or used a heavy reclaim based macro method.

    3. For end game crafts, they reduced the good proc rate, making everything more predictable. This combined with the higher base CP and maker's mark (for a ton of bait steps) reduced the variability in available CP for use per synth.

    Now the SB changes:

    1. A major quality penalty was added if you're below the recipe level, but ingenuity 2 will negate it and give you a huge quality boost. Quality requirements were also lowered for each item.

    Basically, in HW, the IQ gap was closed but there was still an overall quality gap because different approaches to IQ stack building resulted in differing amounts of quality built up. If you spent all your CP on PT and BT swaps, you typically ended up with less quality than if you moderated your PT use and used CP for additional durability restores as well.

    The change to the penalty means that quality is now much more weighted toward your Byregot's finisher. This closes the quality gap because there aren't as many benefits to pushing additional touches on top of your IQ stacks. The best approach for now is to get as high of an IQ stack as quickly as possible (or rng free if possible) and then top your synth off with a byregot's finisher buffed with ingenuity 2 and innovation. Fail to use ingenuity 2 and you'll be hard pressed to even break 30%.

    2. New overpowered skills were added. We'll see if there are downsides to using them when higher tier crafts release.
    (0)

  6. #6
    Player
    Danieros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Eric Sciffer
    World
    Behemoth
    Main Class
    Archer Lv 67
    Definitely the difficulty in SB is a joke compared to HW. IQ 11 easier and reduced need of cross skills, basically all you need is Steady Hand II and Ingenuity II. With the end of weekly scrip caps that heavily gated materials, expecting end game crafting to be way easier this time. They do have a good chance to push for HQ material requirements for reliable end game crafting but it will need to scale quality a LOT more so the IQ 11 Byregot won't cut it anymore.

    I just hope they won't push Specialist-only crafting too much, because the extra specialist stats have become less needed than ever.
    (1)
    Last edited by Danieros; 07-06-2017 at 07:53 AM.

  7. #7
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    The biggest problem right now, is not the so called "endgame" items not difficult enough. The current lvl 70 recipes are not meant to be hard. The biggest problem right now, is when the "real deal" comes, how are we gonna cope with them?

    Problem 1: When the real deal is here, and iq11 is far from sufficient to HQ anymore, what's the new strat? Sure, they have lowered Miracle's CP cost, but Miracle is still too weak from my old impression of HW crafting. At IQ5 or 6, Miracle honestly isn't that powerful. It is just not worth spending those 2 IQ stacks. One might as well push IQ up to 11, and then throw out more Prud or Hastys. At IQ11, the quality from each touch is gigantic. Thus, currently, it is rather undesirable to spend half the IQ stack for a Miracle. And so, if Prud is not powerful enough, we are doomed!

    Problem 2: progress! When progress goes insanely high, we will likely fall back onto Rath's rotation, which mean Maker's Mark, and some long-axx crafting. When that comes, people are not gonna complain about crafting being too easy, but complaining that it is too long. Can you imagine the amount of Flawless syn (40 progress each) we need to use when the progress amt is like 20k? This, my friend, is a problem!

    My overall thoughts? Instead of urging SE to nerf Prud, we might need to think of the hardship we will face very soon.
    (4)

  8. #8
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    I don't think there's going to be anything totally daunting that players will find crafts impossibly difficult to HQ. That would defeat all attempts to make crafting more accessible.

    All of this is speculation, but here goes!

    1. I'm of the opinion that miracle is probably designed solely for specialists without Ingenuity 2, Blessing, or Innovation. With a weaker finisher made up of ingenuity 1 and miracle, they would want to build up additional stacks before firing off a 2nd finisher. We now have reflect to be able to boost your IQ stack up by 3 and specialists have advantages in terms of CP consumption and perhaps even older spec skills.

    Non-specialists can boost quality the old fashioned way by adding additional touches prior to the big byregots finisher. If CP permits, those extra touches can be buffed with ingenuity 2.

    2. Progress can't be totally daunting that you're forced to absolutely use Maker's Mark. They have to design it so that crafters without Maker's mark can complete the crafts as well and specialists have not been given any new progress abilities. I suppose for crafts requiring a ton of progress, they could re-scale the name/brand skills to help.
    (1)

  9. #9
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    snip
    Rath's Rotation won't be viable time-wise (and maybe not even function!) for Stormblood if the Progress needed keeps shooting up.

    The Taoist's glamour set is 1-star 70 dura and requires 3149 Progress, which translates to 32 stacks of Maker's Mark. If you wanted to use Rath's Rotation, you'd have to blow through 28 stacks of Maker's Mark, as 4 of the stacks aren't used for Flawless Synthesis. That means you'd be spending over 90 seconds before you'd even activate Inner Quiet!

    And if, or more likely when, we do start to eventually see crafts that require 6000+ Progress we're looking at least three minutes of Flawless Synthesis spam! If you add up the time needed for the macro of a 6000 Progress craft you're looking at about 239 seconds per craft, while a 4-star level 60 macro takes only 127 seconds. Unless you like crafting to take up more of your food/potion duration, Rath's Rotation won't be staying long for Stormblood outside of intervention from the SE.

    Instead of trying to keep an old rotation alive, we should make a new rotation with the new skills SE gave us. Like Patient touch if you want to gamble your stacks for a chance at more than one Byregot's, Manipulation 2 likely replacing WN2 ,or Initial Preparations plus one of the three new Specialist Actions.

    Outside of future patch changes to crafting actions, which rarely happens, Rath's Rotation won't be viable for Stormblood. Instead of requesting SE to constantly make Rath's Rotation viable, we should use the new skills and figure out new and better rotations.

    EDIT #1: And besides, with our current gear + max CP melds and HQ Tempura Platter/Cunning Tea, we have 539 max CP while Rath's rotation was built around needing 437. Not using that extra 102 CP to make new rotations feels almost wasteful!
    (1)
    Last edited by magnanimousCynic; 07-06-2017 at 06:25 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    If IQ11 is not enough to finish as a specialist, the following would give about 60% more quality than the standard Brow for an extra 10 durability and 36 CP. At IQ9 it would give about 20% more quality than IQ11 Brow:
    • Steady Hand II
    • <room for a PbP or Touch>
    • Great Strides
    • Ingenuity II
    • Innovation
    • Byregot's Miracle
    • Great Strides
    • Byregot's Brow

    Quote Originally Posted by magnanimousCynic View Post
    Rath's Rotation won't be viable time-wise (and maybe not even function!) for Stormblood if the Progress needed keeps shooting up.

    The Taoist's glamour set is 1-star 70 dura and requires 3149 Progress, which translates to 32 stacks of Maker's Mark. If you wanted to use Rath's Rotation, you'd have to blow through 28 stacks of Maker's Mark, as 4 of the stacks aren't used for Flawless Synthesis. That means you'd be spending over 90 seconds before you'd even activate Inner Quiet!
    It will still be very viable, just insanely time consuming. If you use 3 PbP, you can easily have the recipe to a point where a single CS II outside ING II will finish it. At a theoretical 4,000 progress requirement, hitting 29 FS would get you 26 progress away from completion. MaMa is a huge CP battery, so you could very easily end up with full durability and full CP at the end of 40 steps, and 90% progress.
    (0)
    Last edited by StouterTaru; 07-07-2017 at 12:33 AM. Reason: didn't factor in control right for Innovation and Byregot's

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast