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  1. #11
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Cyrox View Post
    Hi, I'm a career savage-raid summoner. I've been a summoner since my first day of playing (the PS4 release). With Yoshi-P's recent forum post about the state of job changes coming in patches 4.01 and 4.05, I wanted to post what I see are the most glaring issues with 4.0 SMN in the hopes that the devs see them and consider making some necessary changes.
    I feel like there is also something I should make you aware off.

    Ahk Morn is a false 680 potency. Playing with Red Mage I noticed that my own Verflare which is 550 potency outdamage my Ahk Morns on my summoner at the same Ilvl with the same gear.

    Comparing Foul 650 potency to Ahk Morn's 680 potency, you will find that the average Ahk Morn hits for around 10k and the average Foul is around 15k.

    Can't Ahk morn more then every two minutes, and it isn't even 680 potency.
    Foul despite being 30 potency less supposedly does much more damage, and has a quarter of the cooldown time.
    (1)
    Last edited by Ariomi; 07-06-2017 at 02:52 PM.

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