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  1. #1
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Cyrox View Post
    Hi, I'm a career savage-raid summoner. I've been a summoner since my first day of playing (the PS4 release). With Yoshi-P's recent forum post about the state of job changes coming in patches 4.01 and 4.05, I wanted to post what I see are the most glaring issues with 4.0 SMN in the hopes that the devs see them and consider making some necessary changes.
    I feel like there is also something I should make you aware off.

    Ahk Morn is a false 680 potency. Playing with Red Mage I noticed that my own Verflare which is 550 potency outdamage my Ahk Morns on my summoner at the same Ilvl with the same gear.

    Comparing Foul 650 potency to Ahk Morn's 680 potency, you will find that the average Ahk Morn hits for around 10k and the average Foul is around 15k.

    Can't Ahk morn more then every two minutes, and it isn't even 680 potency.
    Foul despite being 30 potency less supposedly does much more damage, and has a quarter of the cooldown time.
    (1)
    Last edited by Ariomi; 07-06-2017 at 02:52 PM.

  2. #2
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ariomi View Post
    Ahk Morn is a false 680 potency. Playing with Red Mage I noticed that my own Verflare which is 550 potency outdamage my Ahk Morns on my summoner at the same Ilvl with the same gear.
    Comparing Foul 650 potency to Ahk Morn's 680 potency, you will find that the average Ahk Morn hits for around 10k and the average Foul is around 15k.
    Even more - wyrmwave despite having 160 potency does less damage than ruin3 - like 2.7k vs 3.5k
    Which shouldn't be really a surprise. We knew that pet hits something around 80% of its potency. No idea why... Does square even know about that lol? If yes then why pets are made that way? It's dumb. Also like almost everything around SMN job design feels like a huge facepalm to me...
    (2)

  3. #3
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ariomi View Post

    Ahk Morn is a false 680 potency...Comparing Foul 650 potency to Ahk Morn's 680 potency, you will find that the average Ahk Morn hits for around 10k and the average Foul is around 15k.
    It's 680 potency, but scaled off of Bahamut's stats, which I think mirror Garuda's / Ifrit's.
    (0)

  4. #4
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ShaolinMike View Post
    It's 680 potency, but scaled off of Bahamut's stats, which I think mirror Garuda's / Ifrit's.
    Except that normal Enkindle is scaled to our stats. Ahk Morn realistically is more around 540 potency.
    (0)

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