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  1. #41
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I agree with the op that things do need to be fixed. I've taken to using energy drain instead of bane as bane messes up my rotation at least half the time. If no need for energy drain (full of mp) i go with another painflare. I also try to move back before popping Bahamut. It's not like we can't hit our target from across the room anyway.
    (1)

  2. #42
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xiozen View Post
    (snip) But just blatantly shrinking the Lord of Dragons after we just received him as an immediate FIX.... I think NOT!
    yeah! :3 #Xio4president
    (0)

  3. #43
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Your suggestion sounds a lot more complicated than just making bahamut a bit smaller. Being able to move bahamut would require some change in the programming, also, it would be bad because the time it takes you to move it you are missing out on wyrmwaves, so bad solution. Making Bahamut transparent or making a toogle so that other players can decide not to see it works too, but is far more drastic than just making it smaller. I honestly don't get you guys, you are fine with making him transparent or invisible to other players, but you are so adamant to slightly reducing its size?
    With all due respect this makes no sense...
    (0)

  4. #44
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    making him "slightly" smaller wouldn't solve the "problem" itself - making him as small as Ruda is right now, won't fit him in lore. so yeah toogle might be the best option imo: those who complain can just "delete" him out of their screens - those who wanna see him in fullsize can enjoy him without being a punchingball for complainers – win/win i would say : /
    (4)
    Last edited by Neela; 07-06-2017 at 12:32 AM.

  5. #45
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    I've been thinking about how SMNs got shafted this expansion (it's arguable who got it worse between SMN and SCH, but they're both pretty bad off), and here's what I would do:
    1) new trait for SMN: This trait is a sort of replacement for the lost Enhanced Pet actions. Instead of increasing spell speed (which wasn't that great a buff), each crit on a pet action or DoT tick has a chance (tentatively 5%) of reducing Aetherflow cooldown or grants an Aetherflow stack. This can help ease the burden of mistakes (and god forbid death). However, I don't know if the current gamestate can allow the addition of a single Aetherflow. (tbc)
    (0)

  6. #46
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    2) Ruin IV, DWT, and Summon Bahamut: DWT in 4.0 doesn't work as nicely as it did in 3.0. Before, since you could Fester 3 times to build Aethertrail, there was a rather nice ebb and flow between DWT burst periods and Aethertrail build periods (give or take the limited duration of Aethertrail stacks). Now, however, DWT keeping the same duration but quicker activation makes things flow less wonderfully. Rather, I think having Ruin IV be a DWT extender would make the Job more interesting and more appealing from a cool standpoint. Constantly channeling the power of Bahamut? Sign me up! (tbc)
    (0)

  7. #47
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Sure, Deathflare takes a nosedive in usefulness (it becomes the new Tornado Kick) unless they make it more like how Geirkosgul (I likely butchered that spelling) used to be, but that might be more complexity than they want in a Job. And, like how BLM is now, maybe for every 30s or so in DWT, you get a buff that allows you to summon Demi Bahamut for 10-15 seconds. For funsies, as long as Demi Bahamut is out, you can use Aetherflow actions without needing to spend Aetherflow. There ya go, SMN gets its big summon, they're less DoT based and more damage spell based, and they get to blow shit up on a global scale like BLM does. Sure, all sorts of potencies probably need to go down to balance this, but WOULD THIS NOT BE AWESOME?!

    Also, Devotion needs to be a buff the SMN gives out and not the pet, and Tri-bind needs to have an increased potency, to 60-or-so.
    (0)

  8. #48
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Gallus View Post
    Your suggestion sounds a lot more complicated than just making bahamut a bit smaller. Being able to move bahamut would require some change in the programming, also, it would be bad because the time it takes you to move it you are missing out on wyrmwaves, so bad solution. Making Bahamut transparent or making a toogle so that other players can decide not to see it works too, but is far more drastic than just making it smaller. I honestly don't get you guys, you are fine with making him transparent or invisible to other players, but you are so adamant to slightly reducing its size?
    With all due respect this makes no sense...
    You reduce the size of my Bahamut, I will transfer to Ragnarok, and i'm coming for you, Gallus. We will protest naked in the streets of every major city, and I assure you, you don't want to see Au Ra naked, it's not pretty. We shall form the largest fps destroying line you have ever seen. Until we all get bored and eventually queue up for something.
    (2)
    Last edited by Vallhallix; 07-06-2017 at 02:20 AM.

  9. #49
    Player
    AristocraticCorgi's Avatar
    Join Date
    Jun 2016
    Posts
    131
    Character
    Karasu Suki
    World
    Louisoix
    Main Class
    Paladin Lv 100
    Things that I think could improve SMN substantially:

    1. Make Bahamut smaller, it's quite a nuisance to raid with him around and I am sure that other members of my static feel the same but they are polite and don't mention it. It's too cumbersome.
    2. Summon Bahamut should be an OGCD, not something we use Aethertrail to have access to. If we die, that's it, our DPS will be drastically lowered in the process as we lose our aethertrail attunement.
    3. Make Shadow Flare a DoT again, please, SMN was supposed to be a DoT management based class. It doesn't look that way nowadays.
    4. Remove the lock on Aether stacks while in DWT, what's the point of that anyways?
    5. Make bane great again, please. Bane in its current state is kind of pathetic.
    6. Make death flare great again as well, let all the mobs suffer the SMN's wrath!
    7. Make devotion applicable to all party members. As it is right now we can't even control WHO GETS IT! That is so absurd.

    Thank you.
    (2)

  10. #50
    Player
    ElasmoFan's Avatar
    Join Date
    Dec 2013
    Posts
    126
    Character
    Seirenes Seabringer
    World
    Faerie
    Main Class
    Machinist Lv 90
    There's no way with all the demand for a traditional summon, they're going to change the size of bahamut, especially not without an insane amount of fallback since they gave it to the summoners that have been wanting it only to take it away again. Even if it's more work, it makes more sense for them to offer a toggle (and let's be honest, mch got one for gauss barrel) so players can just manually have it off or to just let it sit where it was summoned.

    I do think there are a some tweaks and small changes that need to be made as a whole to the job though I don't think it's as sky is falling as some seem to make it out to be.
    (1)

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