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  1. #1
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    I would agree with you... if SE didn't bake dps tools in to our jobs after 3.0. in 2.x it was very much a "Tank does tanky things" but in 3.0 they added skills like Goring blade, Royal Authority and Fell cleave. now 2 years later and we still get mostly DPS oritented skills moving up to 70 (Bloodspiller, Holy spirit) so the jobs are DESIGNED around doing extra dmg.

    Let me put it this way; in some other MMOs tanks have to constantly fight for agro 24/7 and mitigate as much as they can (instead of just tank busters). But for a system like this all of the tanks need to be redesigned, but so would enmity and every single fight in the game after lvl 50. So basically what SE has done with 4.0 is reduce our overall damage with how stats work... but not actually removing the dps skills that forced this playstyle in the first place. SE either needs to embrace the tank dps meta OR they're going to need to spend a lot of time and money redesigning tanks like i mentioned earlier.
    (15)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #2
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VenKitsune View Post
    Let me put it this way; in some other MMOs tanks have to constantly fight for agro 24/7 and mitigate as much as they can (instead of just tank busters). But for a system like this all of the tanks need to be redesigned, but so would enmity and every single fight in the game after lvl 50. So basically what SE has done with 4.0 is reduce our overall damage with how stats work... but not actually removing the dps skills that forced this playstyle in the first place. SE either needs to embrace the tank dps meta OR they're going to need to spend a lot of time and money redesigning tanks like i mentioned earlier.
    Yet there are those think that either remove DPS from people don't fit that role should be removed or people think that they need to buff DPS on roles that are not supposed to fit that role. WAR and DRK can get away with it due to their lore but at this rate you guys might as well request for a "Paradigm Shift" feature so play the role you want.
    (0)

  3. #3
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    No tank in the game actually thinks like this. Sure some think they can get away with certain things when they can't but no tank actually thinks they are a dps..
    Really the actual reason people don't want tanks to overstep the "aggro generator that takes big hits" is because if a tank is learning how to maximize their effectiveness it puts not only themselves at risk but the whole duty, I'm starting to suspect people don't like damage involved tanking because it means if the tank makes any mistakes then the whole run is ruined and tanks are forbidden to make mistakes. Ever.
    (2)
    Last edited by VargasVermillion; 07-06-2017 at 12:10 PM.

  4. #4
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Bwahaha... the non-tanks are funny...
    (1)

  5. #5
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    *these non tanks are funny
    (3)