The armory Bonus also doesn't apply to Frontlines anymore.
It's really bizarre that Frontlines goes from a competitive EXP gain experience to easily the worst way to try an level with the very first patch of the expansion.
The armory Bonus also doesn't apply to Frontlines anymore.
It's really bizarre that Frontlines goes from a competitive EXP gain experience to easily the worst way to try an level with the very first patch of the expansion.
From what I've seen the majority of people in front lines seem to be doing it only for the Garo achievements mounts and so forth. I'm sure do it for the PVP competitiveness and stuff but I don't know the ratio between the two but just when I've seen the majority seem to be only doing it for the event items and achievements that have already been in place.
But for the Garo mount you have to win.
Loses don't count in the achievement.
Maybe SE should reduce the exp for a lose to 0.
Or put in an achievement with a free job jump potion if the player win 200 battles
Last edited by Felis; 07-06-2017 at 07:46 AM.
You'll get a lot less people going into PVP then there is now. I know you have to win to get the stuff I myself completed it already a long time ago. This is just basically what I've seen I'm sure the majority is there just to get experience points win or lose. I just want to win just hey I won the XP is nice yes but man just loss after loss after loss not because of any ago or botting but because people just don't do simple for lack of a better word mechanics at trying to win the fight.
Last edited by Krokov; 07-06-2017 at 08:17 AM.
Lets take away every achievement like mounts, minions, music, tomestones, exp and only leave wolf marks to get PvP gear. How many people would still play PvP? Before the Garo event the wait times were quite high and creating PvP maps and modes do take time and costs money. So for SE the best would be that as many people as possible are playing this content. Thats probably the reason for the Garo event and thats the reason for exp. If you take this away and leave with only true PvPers you may have to face the possibility of not getting much new content because its not worth it for SE.
Last edited by Alleo; 07-06-2017 at 08:16 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Let's take away every reward/mount/achievement/gear/glam/minions from every single content, you got a dead game. That's irrelevant, you can kill any aspect of the game that way. Most complains were not coming from the fact it brought reward, but from the fact it doesn't give any incentive to win.Lets take away every achievement like mounts, minions, music, tomestones, exp and only leave wolf marks to get PvP gear. How many people would still play PvP? Before the Garo event the wait times were quite high and creating PvP maps and modes do take time and costs money. So for SE the best would be that as many people as possible are playing this content. Thats probably the reason for the Garo event and thats the reason for exp. If you take this away and leave with only true PvPers you may have to face the possibility of not getting much new content because its not worth it for SE.
What is so astonishing in the fact you have to play a mode the way it is to get rewards? You are actually playing when you're in a dungeon with the aim of clearing it to get full reward, right?
You're running PotD, you do your job well, then one guy of the team start pulling three room at once then you die. You got no xp, no item, no rewards at all. But I have yet to see complains about this.
Pvp rewards must be based on participation as ANY other content. The current system is bad that's all, devs need to look into a way to reward people according to their own performance, but that need time.
Dev put the system the wrong way twice: 1st giving free exp for anyone without giving incentive to winning, 2nd by giving 2nd and 3rd places the same xp.
This system was bad from the start, if from the start we had different tier of rewards the same way it was for garo, I doubt people would have complained
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