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Thread: HP inflation?

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  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    It honestly worries me to read a response like this from the developers. I feel the changes they made and their reactions to criticisms both show a lack of thought, which in a game where they show us just how much though they have (and its huge, to be clear, I love FFXIV) is really strange.


    A tank primarily hits buttons to hit an enemy in combat, as such they *want* to do damage. Limiting our contribution to damage to being minimal makes the job not fun or engaging to play, which is bad for a game that has such a high tank to no tank discrepancy that FFXIV has (more than any other mmo ive ever played, swtor/wow/tera/AoC/Warhammer/etc). No one says they should top meters but that isn't the case anyways, and even in 3.x the only time a tank was beating dps was due to gear and skill discrepancies--which is fine.

    The easy solution is to use the 3.5 damage calculations. It ensured that tanks 'wanted' tank gear, where before that any tank went with slaying or similar because the truth is we don't *need* that extra hp, if you understand your class and the healer is not brain dead, than FFXIV works around damage 'mechanics' which you can mitigate down to being negligible. The only time health otherwise makes a difference is to cover for errors, which are only important while learning a fight. After mastering mechanics more dps results in shorter encounters, less strain on mana for healers, less chances for things to 'go wrong'. Offense is effectively a defense as long as you can comfortably survive the stressful mechanics.

    So yeah in the end, HP Inflation as a statement made zero sense. Every new set of gear increases our health, and we have no choices around that. So what exactly is being inflated and why would having vit contribute to AP cause it to inflate more? You cant use slaying pieces, so melding vit is basically non existent.
    (4)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Faytte View Post
    So yeah in the end, HP Inflation as a statement made zero sense. Every new set of gear increases our health, and we have no choices around that. So what exactly is being inflated and why would having vit contribute to AP cause it to inflate more? You cant use slaying pieces, so melding vit is basically non existent.
    Made sense to me, I mean people are wearing 270 str accessories so that must mean they're worried about having too much HP.
    (1)

  3. #3
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Made sense to me, I mean people are wearing 270 str accessories so that must mean they're worried about having too much HP.
    lol I like that. "Why are you wearing 270 str acc?"......"Because I'm trying to help S/E curb the rampant Vit inflation. If your wearing Vit, then your an exploiter." Hahaha
    (8)