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Thread: HP inflation?

  1. #31
    Player

    Join Date
    Jul 2015
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    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
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    540
    Why do people want to be scaled off of VIT? it's a dumb band aid fix that's the exact same as just gearing for STR in the first place. The end result is you get dmg off your accessories... may as well just let tanks gear for STR and balance around that in the first place.

    Either they make mobs hit harder because you have more health or you just have STR, not extra health in which case they tune mob damage lower since your health pool is lower. it's the same thing, personally I think gearing for STR is the more elegant of the two solutions. Prove me wrong.
    (0)

  2. #32
    Player
    Takamorisan's Avatar
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    Sep 2013
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    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    As I saw the post from Yoshi and made no sense, all the changes made to accs and attribute distribution showed their intention to force their HP meta, I was even expecting the mobs to hit like a truck.
    Now they come with this "HP inflation" concern? Retweaking numbers after the expansion release can end up really frustrating for the player base in general.
    (1)

  3. #33
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by _Pigzig View Post
    Prove me wrong.
    All the new Omega accessories you'd like to be grinding for to get ready for savage raid? Trash.

    VIT is a tanks "main stat" according to the accessories. They are asking for AP to scale off our main stat - which isn't a ludicrous request. The fact that it looks like people will be wearing last expansions accessories is quite ludicrous, don't you think?

    If AP scaled of Dex you'd be gearing for Dex - it doesn't matter whether it's str or vit or whatever tf, you'd be gearing for it and calling it bis. "str is more elegant" - no it's just the only other option you have.
    (3)
    Last edited by whiskeybravo; 07-05-2017 at 11:25 PM.

  4. #34
    Player
    Khel's Avatar
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    Jan 2017
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    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    They gave some really bad responses to player concerns, on multiple subjects.
    (2)

  5. #35
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
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    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm not sure why HP is considered to be a "primary stat" while MP very clearly is not. It's not like healer accessories boost Piety instead of Mind.

    If you want players to be at specific HP or MP threshold for safety reasons, then build it into the gear independent of damage stats. Every other role in the game, including healers, has their main damage stat built into both left and right side pieces. At the moment, tanks use STR as their main damage stat, and healers use MND. If you're going to put MND on healer accessories, then you probably should put STR on tank ones.
    (4)

  6. #36
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
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    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Fyce View Post
    To people saying that Tenacity is worthless: stop spreading misinformation. The "1% per 1000 points" was debunked.
    It's not optimal in terms of damage, but it's not bad either. It might even see use in progression.
    Do you have a reference for this? I've been trying to figure out melds for tank gear to prepare for Omega Savage and everything I found suggested Tenacity was useless and Direct Hit was the way to go.
    (0)

  7. #37
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
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    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    The best solution at this point would be to just add STR to tank accessories. Even if it's only 50% of the VIT value, it would still immediately make the 270 slaying accessories inferior. Most good tanks are fine with doing less damage but are more annoyed than anything that 270 slaying are currently BiS.

    They will do something I'm sure of it. They've already increased some enmity modifiers but admitted that it's a temporary fix. Anyway, it's not something they can just keep doing as the attack power gap between tanks and dps gets continously wider with more gear.
    (1)

  8. #38
    Player
    Gravton's Avatar
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    Sep 2013
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    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alkimi View Post
    The best solution at this point would be to just add STR to tank accessories. Even if it's only 50% of the VIT value, it would still immediately make the 270 slaying accessories inferior. Most good tanks are fine with doing less damage but are more annoyed than anything that 270 slaying are currently BiS.
    Most tanks in general. I haven't seen one post where a tank is demanding dps role numbers. We would like our right side to matter though. I don't want s/e to hold my hand and increase threat for me, I'd like to do it myself. I would be completely fine with doing less dps if tenacity made mitigation so great that I could tank in sword oath. That would be a noticeable sign of personal progression instead of just looking at how high I can get my hp numbers.
    (0)

  9. #39
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Yeah...what? Tank gear already has high vit on everything, so what's this about HP inflation?
    (2)

  10. #40
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
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    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    It honestly worries me to read a response like this from the developers. I feel the changes they made and their reactions to criticisms both show a lack of thought, which in a game where they show us just how much though they have (and its huge, to be clear, I love FFXIV) is really strange.


    A tank primarily hits buttons to hit an enemy in combat, as such they *want* to do damage. Limiting our contribution to damage to being minimal makes the job not fun or engaging to play, which is bad for a game that has such a high tank to no tank discrepancy that FFXIV has (more than any other mmo ive ever played, swtor/wow/tera/AoC/Warhammer/etc). No one says they should top meters but that isn't the case anyways, and even in 3.x the only time a tank was beating dps was due to gear and skill discrepancies--which is fine.

    The easy solution is to use the 3.5 damage calculations. It ensured that tanks 'wanted' tank gear, where before that any tank went with slaying or similar because the truth is we don't *need* that extra hp, if you understand your class and the healer is not brain dead, than FFXIV works around damage 'mechanics' which you can mitigate down to being negligible. The only time health otherwise makes a difference is to cover for errors, which are only important while learning a fight. After mastering mechanics more dps results in shorter encounters, less strain on mana for healers, less chances for things to 'go wrong'. Offense is effectively a defense as long as you can comfortably survive the stressful mechanics.

    So yeah in the end, HP Inflation as a statement made zero sense. Every new set of gear increases our health, and we have no choices around that. So what exactly is being inflated and why would having vit contribute to AP cause it to inflate more? You cant use slaying pieces, so melding vit is basically non existent.
    (4)

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