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Thread: HP inflation?

  1. #21
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    If they dont want our HP inflating they should just change fending accessories to always have Tenacity/STR, no VIT.

    Not like we ever had a choice to add VIT before.
    (And nor does it mean they need to make VIT scale equally to what they add to STR/DEX/INT/MND in DPS, either just add STR by default, or make the % of what VIT gives different than 1:1. Heck 1 VIT could be 2 attack power, as broken as that is, and it would stop you from making gear with too much VIT real quick.)
    (5)
    CLAIRE PENDRAGON

  2. #22
    Player
    KorenA's Avatar
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    Jul 2014
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    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    The Ffxiv dev team are idiots. They made a useless stat, took away class utility, tried to widen the skill gap of players but tried not to make it noticeable. Then they made things hit harder and made us use old gear. NOW they wanna say that they don't want hp inflation, which is okay, only when it should have been tested first ! IDIOTS.
    (7)

  3. #23
    Player
    Evaddaragon's Avatar
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    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Ultimatecalibur View Post
    No, it means that they would be forced to inflate enemy Hp values as tanks would provide more dps.
    I was like, "Am I the only one who thinks that's what they meant?" when I see peoples' reaction, but apparently, I'm not the only one. So either we're a very small minority who's right, or a very small minority who's wrong.
    (1)

  4. #24
    Player
    Fyce's Avatar
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    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    To people saying that Tenacity is worthless: stop spreading misinformation. The "1% per 1000 points" was debunked.
    It's not optimal in terms of damage, but it's not bad either. It might even see use in progression.

    ---

    In regards to "HP inflation", I think they just don't want having to deal with scaling. They want the stat to be at 1, and not 0.45 or 0.90 kind of weird stuff. Having Attack Power coming from VIT means that Attack Power and HP are controled by one stat only, hence different stat weight.
    It's just more simple to adjust Attack Power (without touching HP pools) with STR than having to fiddle with scaling on only one stat.

    At least that's my take on their explanation.
    (1)

  5. #25
    Player
    Exiled_Tonberry's Avatar
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    Sep 2015
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    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Yoshi and SE, I respect you and all, but you do the dumbest shit sometimes...
    (1)

  6. #26
    Player
    Vallamaria's Avatar
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    Mar 2016
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    Limsa Lominsa
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    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    No, it means that they would be forced to inflate enemy Hp values as tanks would provide more dps.
    I doubt that's what he meant at all. Given what Yoshi-P specifically said in his post was:

    Lastly, players have expressed concern that enmity is difficult to sustain. Some have taken to using ilv 270 STR accessories to address the issue, and numerous measures have been put forth. We've received requests for damage calculations to be made VIT-based again, like they were during the 3.X patch series. As VIT also influences HP, however, adjusting it is liable to lead to HP inflation, and so we have no plan to adopt this method at present.
    He's definitely speaking purely of VIT in regards to it's influence on player HP. Given prior to the point about HP inflation he's talking about enmity and how they've gotten requests to return damage calculations for Tanks to how they were before. So he's clearly referring to players with that before moving into his "HP inflation" comment. Which makes it extremely doubtful that he's referring to monsters at all with that comment.
    (0)

  7. #27
    Player
    Gravton's Avatar
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    Sep 2013
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    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    I'm confused. They don't want to inflate our hp, but we can only wear vit gear. We can't possibly over inflate it because it's the only gear we have access to. Does that mean tank gear is no longer relevant, because they won't increase vit? And if they are still going to add vit to new gear is over inflation still a concern? Is tank gear just for ilvl req. and glamour now?
    (3)

  8. #28
    Player
    Menoforever's Avatar
    Join Date
    Jan 2015
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    14
    Character
    Meno Forever
    World
    Lamia
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Gravton View Post
    I'm confused. They don't want to inflate our hp, but we can only wear vit gear. We can't possibly over inflate it because it's the only gear we have access to. Does that mean tank gear is no longer relevant, because they won't increase vit? And if they are still going to add vit to new gear is over inflation still a concern? Is tank gear just for ilvl req. and glamour now?
    What I believe that quote is referring to is that they would have a much more difficult time scaling content if vitality was still giving out AP. They have to tune incoming boss damage along with the DPS in order to down the fight. Let's say that for a boss they assume tanks need 50,000 HP in order to feel "safe" and 5000 DPS to meet the enrage. Because of the high vit from the right side, it may be difficult not to give tanks "too much" DPS while also meeting the HP check. As a result, they would constantly have to play with the AP formula to not go overboard every patch.
    (0)

  9. #29
    Player
    colorfulcheshire's Avatar
    Join Date
    May 2016
    Posts
    29
    Character
    Cronus Ampoura
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    1) Assuming we're wearing Tank accessories, there's literally no way we can get more Vitality/HP bc we can't even meld it bc it's capped.

    2) It really is more effort to increase enmity every tier of gear rather than just have damage scale a little more evenly, i.e. vit-damage

    3) [Re: 3.X WAR too strong] WAR did mainly burst damage, but aside from that WARs entire theme/gimmick was that it hit harder to do more self-sustain and maintain enmity whereas PLD simply took less damage in general and had way more defensive CDs. Even when OTing as WAR, I'd have to slow down to keep from ripping boss hate off (usually undergeared but insistent) MT while I was in Deliverance. Yes cutting it down is fine but the levels that they've cut it down to have left many WARs scrambling to perform actual tanking in 4-man content. 50 dungeons leave me with even less TP than before and less enmity.

    4) We can have scaled-down vit-damage. It's not going to out-do the DPS or break the game. We're literally having enmity problems to the point that our enmity modifiers have been buffed so soon after the initial buff in SB.

    5) 1000-Tenacity per point, whether debunked or not, doesn't feel too off the mark. Running the numbers, tenacity does nothing for any aspect I'm dealing with, especially healing received.

    6) Surprise surprise not all tanks who want higher damage want it for the mad DPS numbers. I'm of the tankiest of tanks mentality where I have a job and I'm going to focus on that job, but I need adequate damage to do it. Spamming Flash until my MP drains out is not only bad form in single pulls in dungeons, but isn't going to save me from the RDM or BLM with a Balance or Arrow even when using their enmity reducers. Not only that, dungeons are gear capped. I'm about to hit end-story content where the DPS who are further in gear than me are going to have a far higher margin of enmity between me and them vs me and dungeon-capped DPS. AKA: Antitower Tank Problems all over again.
    (3)
    Last edited by colorfulcheshire; 07-05-2017 at 08:39 AM.

  10. #30
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    So our dps, no longer matters? Back to 1-2-3 flash? Fight or flight, sword oath, sprits within, total eclipse, goring blade, royal authority, Holy Spirit, and requiescat are just fluff? Why did they even give them to us if we're not suppose to do damage? Ot? Turn off shield oath and spam riot blade. Hahaha so after 4 years we are right back to 2.0 pld, "best expansion so far"...too funny.
    (3)

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