
Well then you're full of crap. Because if a DPS was doing so little damage that a WAR could almost overtake them then they were seriously doing a shitty job. Any DPS actually doing their job right could more than vastly exceed whatever a WAR could put out.



what does hp inflation got to do with any of it? This is a logical fix, given what they decided to address/force tanks to do. Are they gonna address DPS inflation with the right side gear of dps and healers? Thats a very silly argument. There has to be scaling, just to continue to be where youre at in relation to the other 2 roles, it doesnt make sense at all why, hp inflation(rememeber 3,2 tank fix cause da tanks dint have enough da hp to heal and was making the people cry) so i guess just let tanks wear str accessories again? boom no more hp inflation, and we've finally gone back to 3.0 in a complete circle.
no more hour+ dps queues? that sounds awful.
if you have a tank, wearing vit accessories, look at your vitality vs attack power, a 1:1 scaling of vit would inflate the dps more than the hp, honestly. Hp inflation keeps happening cause you get alot more of it on your gear, esp including right hand side anyway - But youre only allowed to wear VIT accessories after level 60... The inflation of hp? Im getting dizzy
Last edited by ADVSS; 07-04-2017 at 06:12 PM.
and then you will go back to the same issue with reverse which is over population of tank and short of dps because dps is not doing enough dps to justify to be squishy getting 1~2 hit and death, because why bring a job that dies in 2 hit when you can have a job that survive almost any mechanic with poor performance and still make the cut the entire fight will end up been a joke!


Unless they intended for us to wear 270 STR accs for the rest of time, attack power scaling has nothing to do with HP inflation, if we wear VIT accs of increasing ilvl as we are supposed to our HP is going to increase regardless of our attack power.



I'm sure they just want to be able to balance dps output and incoming damage seperately. It makes for easier balancing adjustments when increasing tank dps output doesn't in turn increase incoming damage to all other non-tank classes, or increase tank hp in relation to the incoming damage.
It makes sense, but the way they're handling accessories does not.



.......increasing enmity every patch is more work than just scaling enmity/attack power with a stat that increases with an i level jump. I give up
War only came close to brd/mch without drg in 3.0-3.1, and those jobs brought more raid dps utilities than war, they had hypercharge, battle voice foe requiem, mp/tp refresh which were crucial in some fights during downtimes.
Edit: Also in case you didn't know, war's dps wasn't even that much higher than drk in single target. Take the fastest a9s-a12s clears, in most cases they're really close together. In fact, in a9s drk should do more than war thanks to salted earth and dark passenger's aoe on the adds. Paladin was the only one left behind by a relatively wider margin.
Last edited by aleph_null; 07-04-2017 at 09:11 PM.
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