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  1. #161
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Odstarva View Post
    I never said we don't need to dps. I said it isn't our primary concern. Or secondary. Tertiary concern, maybe.
    I'll write it out again - of course we should maximize our dps output. But it starts and ends there. It's silly that some tanks (warriors) believe that DPS is the end-goal. We aren't the damage dealers in our group. We aren't.
    "It isn't even our secondary concern" and "of course we should maximize our DPS output" feels like incredibly contradictory statements.
    (0)

  2. #162
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Baci View Post
    Can anybody of the "muhdontneeddps" people explain why the majority of new skills for the tanks are dps skills and not tools to further increase our mitigation/survivability
    Sure, they increased the potency of Inner Beast so that WAR can totally ignore it for more Fell Cleaves.
    Sure, Shake it off does wonder for your DPS.
    Sure, Onslaught only useful part is the enmity boost.
    Sure, Upheaval deals more damage the more HP you have to be used in Defiance, it's so good when you want to stay in Deliverance most of the time.
    Sure, you gained Rampart to make up for Foresight.
    Sure, they removed the beast gauge of Vengeance and Raw Intuituion to prevent DPS obsessed people burning them only for more Fell Cleave.
    (0)

  3. #163
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Odstarva View Post
    snip
    Anf still no answer. IF SE had the intend to lower tank dmg thats ok. But not like they implemented it. No scaling on dps/aggro on our right side is just plain stupid.
    And I dont understand how you cant understand that the majority is not crying cause of the "muhdeeps" but because our accs are just not contributing to our Tanking gameplay. Nothing hits hard enough to warrant the increased HP on fending accs. It just feels not rewarding to buy or drop accs.

    Oh and I'm still waiting on the answer why the majority of new skills are dps skills
    (1)

  4. #164
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Odstarva View Post
    To elaborate, what I meant by it is that although I completely agree we should play to the best of our ability, it isn't something we should actively worry about.
    But it has been something we've had to actively worry about in past content, and still do to a potentially lesser degree in the current content. It remains to be seen for certain with Omega Savage.
    (0)

  5. #165
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Odstarva View Post
    I never said we don't need to dps. I said it isn't our primary concern. Or secondary. Tertiary concern, maybe.
    you're right about that however holding aggro and reducing damage are a pass or fail scenario, there's barely any difference between a tank that focuses on these things, there is no skill ceiling. when damage is a factor however things change significantly.
    (3)
    Last edited by VargasVermillion; 07-05-2017 at 05:41 PM.

  6. #166
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Odstarva View Post
    Another warrior.

    Point on this doll where the big bad 3.0 Warrior touched you.
    (7)

  7. #167
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Odstarva View Post
    My job is to keep the enmity, to position the enemy accordingly, to mitigate damage for myself and my party. Just like with healers, I agree that I should try my best to optimize my damage output, of course I should, I like to believe that's what separates a good tank from a great tank. But it's a bonus, it should never have been a requirement.
    Sadly, I don't think you can change the mentality. I started in February, and from what I saw in Heavensward, people expected you to be amazing.

    However, over the course of Heavensward the community mindset has shifted from "Expect the minimum, commend to exceptional" to "Expect the exceptional, chastise the minimum". Back in 2.X the DRG in your party would have been happy enough to clear without commenting on your DPS.
    (0)

  8. #168
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    Sure, they increased the potency of Inner Beast so that WAR can totally ignore it for more Fell Cleaves.
    Sure, Shake it off does wonder for your DPS.
    Sure, Onslaught only useful part is the enmity boost.
    Sure, Upheaval deals more damage the more HP you have to be used in Defiance, it's so good when you want to stay in Deliverance most of the time.
    Sure, you gained Rampart to make up for Foresight.
    Sure, they removed the beast gauge of Vengeance and Raw Intuituion to prevent DPS obsessed people burning them only for more Fell Cleave.
    Good thing they didnt give us an ability to focus even more on fell cleaves.
    Good thing shake it off is freeing us from every detrimental effect and is really useful.
    Good thing onslaught doesnt cost any of our Limited beast gauge
    Good thing upheaval is actually the only new skill without complaints
    Good thing they did remove the extra BG from defense Cooldowns since we got the extra BG on path
    (2)

  9. #169
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Falar View Post
    DPS is enmity, so if you can do great damage then it really fulfills your role.
    Enmity generation is controlled by a modifier that interacts with your damage output. They can do just like what they did this patch increase enmity generation and never lay finger on your stats..
    (0)

  10. #170
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Velthice View Post
    Sorry the amount of hp you have doesn't actually make you harder or easier to heal. That's why vit accessories are useless. They literally do nothing for you. Hp has always been (and always will be) like how accuracy was. You only need "enough" and anything more than that is completely useless.
    How much is 'enough' in O4s?
    (0)

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