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  1. #141
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jas710 View Post
    3. As far as Shatter goes, the winner is solely determined by rng spawns. Again, bad design.
    Not really. Victory is more about who is more organized and better utilizing teamwork. Comp also matters a bit, since things like not having healers can be a real struggle.
    (4)

  2. #142
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nixxe View Post
    Not really. Victory is more about who is more organized and better utilizing teamwork. Comp also matters a bit, since things like not having healers can be a real struggle.
    A popular strategy is to have a few players try to steal a base camp to both slow points building and to get as many players of the opposing team off the field so that you can get more points on ice.

    If you are worried about RNG, watch how doing something that really only requires two or 3 agreeable players can wreck another team



    The real issue with Shatter is how much faster it is to hit the 1600 score cap compared to the other options. You rarely see the other two, and Cartenaue can take twice as long as Shatter.
    (1)

  3. #143
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Was doing two runs of frontline yesterday and there were still AFKlers since its still quite the good exp for doing nothing..so in the end they will only punish those people with that reduction that are really trying to win but cant for different kind of reason. I mean with three teams you will always have two losing even if all three are very good.

    Its funny how its often said that such a competitive game mode (and front is not really that competitive) should not need such rewards...well lets take every reward away, from mounts to exp and stones and leave only the wolfs mark where you can only buy gear with it..lets look how long PVP would stay alive.
    (3)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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