Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 45
  1. #21
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Aha ha haha ha I don't give my healers time to DPS.
    (0)

  2. #22
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaedan View Post
    That's why we have Extreme mode primals, Deltaverse, soon Deltaverse (savage) and trials like RM.

    Dungeons can stay as the accessible content for people who don't want a huge challenge.


    And, as I said, there are healers who are not able to keep up with damage or struggle to do so in the dungeons already, so increasing trash mob damage won't help anyway.
    Extremes became progressively easier since Sephirot and the normal mode of any raid has always been more or less a faceroll. Even Savage was scaled down.

    Nor will continuously dumbing everything down to cater to them. Why are these players struggling? Perhaps because until they actually step into an Extreme or Savage, the game hand feeds them everything. Take Lakshmi, for example. I did a learning party with a friend the other night and despite multiple deaths since many of us went in blind, we still managed to bring her to 20-30% on like the third attempt. Some were even ilvl 300 either. That's how easy she is.
    (0)

  3. #23
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    I agree with the comment on page two about gear longevity effecting its value and people's willingness to get it. I would like to add the point that on top of it being 'hard and able to be replaced next patch cycle', it also does not necessarily provide enough time for average players to learn the content adequately / quickly enough to make the loot worthwhile. Either it becomes a skip phase because of the mentioned crafting gear, or they figure by the time they get the gear they won't have time to enjoy it anyway because of raid / loot structure. The question becomes, then, how could this be corrected without trivializing the crafting classes?
    (2)

  4. #24
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    dungeons are long enough please do not increase my suffering.
    (7)

  5. #25
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    As for the primary topic, a change like the one requested would not work in this game. The dungeons have a very set structure to them with the bosses being the highlights and the trash serving as a slow down period or buffer in between. Also, slowing down the game by creating cc dependent fights would be counter intuitive in a game where the dungeons run on set timers. It would potentially create no room for wipes which would make the learning curve tedious at best and impossible via duty finder at worst.
    (1)

  6. #26
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    When they make tanking mechanics involving enmity and damage mitigation deeper than sure.
    (0)

  7. #27
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BigRed5392 View Post
    tanks are dying to trash mobs in bardem mettle onward all ready, the final boss fight in the castrum had a tank buster that does 50% damage, while ivan does a hard hit that hit 90% hp on a dps.

    i've ran into healers not adjusting to changes and blaming tanks for it.
    Yeah, a lot of us have mentioned that, yet a couple of people continue to ignore it and then tell us how faceroll easy everything is, including Extremes.
    (1)

  8. #28
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Even Savage was scaled down.
    Yeah, when new content comes out they nerf/scale down the old Savage/difficult content.
    (0)

  9. #29
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kaedan View Post
    Yeah, a lot of us have mentioned that, yet a couple of people continue to ignore it and then tell us how faceroll easy everything is, including Extremes.
    Don't you love people who will tell bald faced lies like that just to make themselves feel superior?
    (0)

  10. #30
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kaedan View Post
    Yeah, when new content comes out they nerf/scale down the old Savage/difficult content.
    I think he was referring to the difficilty of Creator compared to Gordias/Midas
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast