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  1. #1
    Player
    Dizhonor's Avatar
    Join Date
    Jul 2017
    Posts
    60
    Character
    Dizhonor Stab'nstein
    World
    Sargatanas
    Main Class
    Marauder Lv 70

    REQUEST: Make "trash" mobs hit harder.

    A lot of the problems I see coming out of duty finder seem tied in some way to the fact that trash mobs don't hit very hard. Because they don't hit hard, healers have time to DPS (thus the complaints and useless arguments about DPS-Healers and Healer-Healers). Weak trash mobs promote speed runs and a watered down grouping experience (thus the useless arguments about small vs. large pulls, and toxicity about play styles).

    Years ago when Burning Crusade (World of Warcraft) was released, one of the things that made the expansion so FUN for me was the fact that groups NEEDED to use crowd-control abilities. If you didn't, you'd get smashed. You had to be tactical. And THAT was incredibly fun.

    Of course, my experience is anecdotal, and the fun it gave me is subjective. And of course, you can still use crowd control with weak trash.

    Anyone else think that this would be better?
    (6)

  2. #2
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Not going to happen. Burning Crusade was an entirely different design philosophy, that centered around creating fights and asking people to perform to a degree on most trash pulls. We are now past that. We are now more into the Action-RPG era, where its more about mowing down stuff at a certain speed to give the feeling of power and reward.
    (19)

  3. #3
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Yeaaah...
    I personally don't wanna spend 10 years on a mob
    and wiping to them constantly. Also, SB mobs DO hit harder.
    (37)

  4. #4
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dizhonor View Post
    Years ago when Burning Crusade (World of Warcraft) was released, one of the things that made the expansion so FUN for me was the fact that groups NEEDED to use crowd-control abilities. If you didn't, you'd get smashed. You had to be tactical. And THAT was incredibly fun.
    Maybe if we had legitimate CC this would be doable, but there really isn't any to work with.

    Edit: Most of what I've dealt with in CC was in City of Heroes, were the CC was pretty powerful. I have no idea how WoW's CC works/worked.
    (4)

  5. #5
    Player
    Syfurion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa
    Posts
    172
    Character
    Vahette Lauclaire
    World
    Lamia
    Main Class
    Warrior Lv 90
    And that is when out of spite they make every single trash mob hit like Faust Z.
    (3)

  6. #6
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    That's been suggested over and over and it does look like there's a little bit more healing now, but it's hardly noticeable. Healing has always been a joke in this game... hopefully Omega savage changes that.
    (2)

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    There are already healers that aren't able to keep up with tank damage on group pulls, so I don't think it's a good idea to make that problem worse by increasing damage.
    (13)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Niyuka View Post
    Not going to happen. Burning Crusade was an entirely different design philosophy, that centered around creating fights and asking people to perform to a degree on most trash pulls. We are now past that. We are now more into the Action-RPG era, where its more about mowing down stuff at a certain speed to give the feeling of power and reward.
    Counter productive though. because there's no feeling of power in killing a bunch of trash that doesn't pose a threat... it's about as powerfull as squashing a spider with your boot...

    kinda why dungeons are always so boring because theres no satidfaction from killing anything in them..
    (0)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaedan View Post
    There are already healers that aren't able to keep up with tank damage on group pulls, so I don't think it's a good idea to make that problem worse by increasing damage.
    On the flip side, by making everything faceroll easy rewards players who put forth no effort. I firmly believe a huge contributor to the lack of player skill is how easy most content is. Now I do feel there should be "easy" content per se, but a better balance would be:

    Leveling: Easy
    Expert: Medium
    Raid: Hard

    The Royal Menagerie is a perfect example of reasonably challenging. It smacks you hard for not paying attention to mechanics in lieu of the typical "ignore everything and just burn" philosophy we often see. Zurvan EX stands as an example of what happens when content gets too easy. People demanded skip Soar because doing so trivialized the whole fight.
    (4)

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Bourne_Endeavor View Post
    On the flip side, by making everything faceroll easy rewards players who put forth no effort. I firmly believe a huge contributor to the lack of player skill is how easy most content is.

    wholy agree with this. I've said it frequently. I also believe its how easy everything is that is the sole reason the "no bonus" culture exists within party finder.

    because there's no learning curve at all it's just a great long horizontal line. with a massive sheer vertical cliff when it comes to tackling extreme primals or an even bigger vertical cliff for savage content..

    players smash a story mode primal and unlock the ex with no skill at all. then think that cos they unlocked it they gotthe skill to beat it......

    if difficulty actually scaled properly as players progressed. then the no bonus culture wouldn't be anywhere near as prominent. because in that environment the simple fact a palyer made it far enough to unlock "insert extreme primal" would demonstrate they have the minimum level of competence to actrually tackle it
    (2)
    Last edited by Dzian; 07-05-2017 at 09:24 AM.

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