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  1. #131
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Klongol View Post
    What you explain in support Falar is an actual example of this mentality. What if, instead of letting the DPS lay on the ground dead, tanks managed to stave off damage long enough for the healers to rez the dead dps, and by proxy help the boss die faster, since the dps's roll is to do just that. Why does success have to be based around the TANKS (or in this case, also healers) own dps? Do you see here where a turn in mentality and thinking about a tanks' role in the raid can change based on where your focus is?
    What if the healers can hardly afford the opportunity to raise the rest of the party for a considerable window of time because they're busy trying to heal the damage the tanks, and they themselves, are taking from unavoidable damage mechanics? I'm not saying success HAS to be based around the Tanks and Healers' own DPS, just that theirs often ends up being the dealbreaker to fights because of the incompetence of other players. Do you see where the very problem you're complaining about potentially exists because of the fact that Tanks and Healers have had to compensate for poor DPS who absolutely (and very loudly) refuse to improve their own performance? Granted, I won't deny that there is an exaggerated sense of ego among a handful of hardcore Tank and Healer players on account of their exemplary performance and damage contributions, but it is possible that such is a product of having to compensate for the performance of others over a very long period of time. I can't exactly speak for every elitist player's mentality, though.
    (1)
    Last edited by Kinkoz; 07-05-2017 at 07:10 AM.

  2. #132
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Khemorex View Post
    the problem is that people think that as tank they have to be bad ass dps , trying to prove something ,but they forget ur alrdy doing something for the party , as in holding aggro and taking big hits , some dps is just a bonus ^^
    There is no real mitigation stat in the game. More hp doesn't make you tank better. So the only way to improve a tank in this game right now is dps stats.
    (8)

  3. #133
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    You say your not complaining about the numbers, and yet you're very clearly upset about not doing dps comparable to a full dps, going off of your own past posts and the posts here in this thread, so which is it? You can't say you aren't complaining about the numbers, while simultaneously asking SE to make your numbers bigger.
    See, this is why I said even though.

    If that's what you think you misreading my past posts, or perhaps I didn't make myself clear. DPS is nice, as it is king in this game. However, I don't really care because let me tell you I bet I've never even reached 2k DPS on a tank. Why would I suddenly care about DPS? If I really cared about DPS I should be near 3k on a tank like the pro tanks. What I care about is having fun.

    I'm perfectly 100% happy with the recent buffs because it allows me to utilize my full kit, which is what I care about. Not the numbers.
    (2)

  4. #134
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Yorumi View Post
    There is no real mitigation stat in the game. More hp doesn't make you tank better. So the only way to improve a tank in this game right now is dps stats.
    There is one, now. Tenacity.
    (1)

  5. #135
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Yorumi View Post
    There is no real mitigation stat in the game. More hp doesn't make you tank better. So the only way to improve a tank in this game right now is dps stats.
    Tenacity, while it may need a little more weight to it, very much is a mitigation stat, and it also functions as a healing+ and damage+ stat as well. Just needs a tad more weight, like I said.
    (1)

  6. #136
    Player
    Kinkoz's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    122
    Character
    Kinkoz Sagan
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Tenacity, while it may need a little more weight to it, very much is a mitigation stat, and it also functions as a healing+ and damage+ stat as well. Just needs a tad more weight, like I said.
    Based on the math people have run on it, it needs considerably more than just a "tad".
    (2)

  7. #137
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kinkoz View Post
    Based on the math people have run on it, it needs considerably more than just a "tad".
    Others who have crunched the numbers are saying that 1000 tenacity results in about a 1% difference.
    (1)

  8. #138
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Klongol View Post
    There is one, now. Tenacity.
    Well yes but it's kind of implied that I meant mitigation that actually does something measurable.
    (1)

  9. #139
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by YitharV2 View Post
    It's not the numbers. It's using your full kit and having fun. I mean, maybe you have fun just doing 1-2-3 and Flash/Overpower/whatever, but a lot of us don't.
    Now hold on a freakin' minute. Saying I don't care about the actual numbers I put out never meant I simply 1-2-3 and Flash. What I'm saying is I don't have "more fun" simply because my damage numbers are higher, or the run has ended in 20 minutes instead of 25. Heck, I'm not having more fun simply because I've done more damage when I do play a DPS either.


    People who don't actually cry about the recent changes for tank damage aren't people that simply spam 1-2-3. That's definitely one misconception people need to get out of their heads. It's never even been remotely relevant.
    (1)

  10. #140
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nabian View Post
    Others who have crunched the numbers are saying that 1000 tenacity results in about a 1% difference.
    recent test prove 1000 tenacity give us a 5% on defense and attack.
    (2)

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