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  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Sunako View Post
    Oh I m sorry if I hurt your little tank friend so you need to white knighting him. My example was probably exaggerated. Well if we compare these speed runs where warrior and paladin do around 3200 dps, dps classes in their team do around 4k, bard is doing 3.6k. If dps do 4k dps 80% from it is 3200 dps wich is exactly what tanks are doing. Tanks are still doing 80% from what dps classes do. This is just basic math. No offence.
    The only tanks reaching those numbers are using the i270 str accessories. As the expansion moves on, the 'crutch' of those will be overshadowed by larger ilvl gaps between dps accessories and shire/gordias ones. A silly argument. No tank in fending accessories is hitting numbers that high.
    (3)

  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I'll just quote myself...

    Quote Originally Posted by Fernosaur View Post
    The enmity changes are for low level content. That's the reason only Savage Blade, Skull Sunder and Spnning Slash got enmity buffs, bc once you get the third step in the enmity combo you stop having enmity problems in single target in stuff like Totorak and Tam-Tara. Right now, Red Mages are giving low-level tanks a headache. It's a good change.

    Same applies to Flash, Overpower and Unleash. This is also probably why Unleash got a buff but Abyssal Drain didn't. The changes aren't for endgame, they're just fixes for QoL, much like the Troubadour change.

    IDK about Bhavacakra tho, but it's welcome.
    Quote Originally Posted by Baci View Post
    Is today be as stupid as you can be on the forum day or what
    Stay here for long enough and you'll realize every day is that day lmao.
    (2)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fernosaur View Post
    I'll just quote myself...





    Stay here for long enough and you'll realize every day is that day lmao.
    The unleash nerf by 50% is such a headscratching change too.

    Whenever I am rouletting (gotta get that mount) it makes l50 sync and below content......painful.
    (2)

  4. #4
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Falar View Post
    The unleash nerf by 50% is such a headscratching change too.

    Whenever I am rouletting (gotta get that mount) it makes l50 sync and below content......painful.
    Yeah, I agree. Though it's technically "in line" with the rest of the AoE nerfs the other jobs suffered, particularly in low level. SCH and SMN were some of the first jobs to get powerful AoE with Bane, and look where that got them, lmao. I think it's evident by now that SE really hates speedruns in general.
    (1)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  5. #5
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I wish Overpower just didn't break combos (; _ ; )
    (3)

  6. #6
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ogulbuk View Post
    I wish Overpower just didn't break combos (; _ ; )
    This may be one of the biggest things I miss about Flash.
    (3)

  7. #7
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I guess I'm not seeing the issue here. The increase in enmity generation will greatly assist tanks in low level instances. In particular, light parties with red mages or samurai. Those guys can rip aggro of a tank in no time.

    Furthermore, wouldn't the fact tanks generate even more enmity grant high level tanks more opportunities to use their higher damage abilities?
    (0)

  8. #8
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kacho_Nacho View Post
    I guess I'm not seeing the issue here. The increase in enmity generation will greatly assist tanks in low level instances. In particular, light parties with red mages or samurai. Those guys can rip aggro of a tank in no time.

    Furthermore, wouldn't the fact tanks generate even more enmity grant high level tanks more opportunities to use their higher damage abilities?
    But tanks are just suppose to hold hate and use def CDs. Why do we need to do anything more than flash?
    (2)

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Gravton View Post
    But tanks are just suppose to hold hate and use def CDs. Why do we need to do anything more than flash?
    Hahahaha! Nice joke.
    (0)
    Last edited by Kacho_Nacho; 07-05-2017 at 05:48 AM. Reason: Gah. stoopid fingers today

  10. #10
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sunako View Post
    Oh I m sorry if I hurt your little tank friend so you need to white knighting him. My example was probably exaggerated. Well if we compare these speed runs where warrior and paladin do around 3200 dps, dps classes in their team do around 4k, bard is doing 3.6k. If dps do 4k dps 80% from it is 3200 dps wich is exactly what tanks are doing. Tanks are still doing 80% from what dps classes do. This is just basic math. No offence.
    You're just cherry picking so it does favor your argument. We are currently not playing how SE wants us to play. Equip those 320 accs and show me a 3.6k parse again please.

    And like alot people get it wrong. No tank here wants to easily out dps an actual dps class. We just want scaling on our accs so they are not a wasted drop in your Savage raid
    (2)

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