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  1. #1
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Alphras View Post
    Why though? Mechanically it doesn't really make a difference if you optimize dps or dtps (if the systems are similar in complexity). Personally I favor the dps optimization of this game over the damage smoothing and hps checks of others. The risk/reward balancing and per fight optimization of cooldowns and dps uptime is just more interesting for me.
    Because it makes every class the same. If every class is optimize dps, then every class is going to feel too similar. Dps manages dps, Tanks manage mitigation, Healers manage hps / mana. It allows people to play to whatever playstyle they want. If you want to dps, play a dps. Why make dps the main mechanic of a Tank when dps classes already exist?
    (0)

  2. #2
    Player
    BlakLanner's Avatar
    Join Date
    May 2011
    Posts
    10
    Character
    Aenaenon Falconrider
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by BorisDaBlade View Post
    SE, seriously, you add anymore aggro to flash and I'm going to be able to use it once then afk for the rest of the pull.
    Having done some testing, the magic number in Experts is three. Three flashes and no non-boss mob will come off you before it is dead even if you just stand there.
    (0)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    If you were level 60.

    Since 4.0 dropped Souleater's return at 70 has been 88%
    (0)

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