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  1. #1
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Normal difficulty is aimed at the general player, Savage is for the challenge thirtsty. I don't get why people who enjoy harder content do easy content then complain about how it easy it is. *Facepalm*
    Which is why I described the kind of player I am. I am not even average most likely when it comes to time-investment, practice and my equipment of the main job at this time. I am not a raider, have not been, and will never be, who goes for first-kills and such. I one-shot or two-shot this raid on a badly equipped melee DPS with the random dutyfinder people. That is, by definition, the general player.

    Of course, if we are talking of the general player as the most disinterested, distracted, out-of-practice and intentionally misplaying person we can find, then of course this is still some form of challenge. But it baffles me why they put a raid where EVERY fight is significantly simpler (and easier. Those are not the same thing) behind Shinryu. The playerbase has already proven to be better. All of us, aside from those few carried by overgeared trial roulette groups through Shinryu, have proven to be perfectly capable of much more. Susano Ex and Lakshmi Ex are called rather easier (and I disagree on that front), yet Omega is easier.

    This does not make sense to me. A casual mainstream player like me without any preparation, not using food, pots, anything at all, in a random duty roulette with nobody having any clue whatsoever, and its still a oneshot/two-shot kill?
    (0)

  2. #2
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,515
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Niyuka View Post
    Which is why I described the kind of player I am. I am not even average most likely when it comes to time-investment, practice and my equipment of the main job at this time. I am not a raider, have not been, and will never be, who goes for first-kills and such. I one-shot or two-shot this raid on a badly equipped melee DPS with the random dutyfinder people. That is, by definition, the general player.

    Of course, if we are talking of the general player as the most disinterested, distracted, out-of-practice and intentionally misplaying person we can find, then of course this is still some form of challenge. But it baffles me why they put a raid where EVERY fight is significantly simpler (and easier. Those are not the same thing) behind Shinryu. The playerbase has already proven to be better. All of us, aside from those few carried by overgeared trial roulette groups through Shinryu, have proven to be perfectly capable of much more. Susano Ex and Lakshmi Ex are called rather easier (and I disagree on that front), yet Omega is easier.

    This does not make sense to me. A casual mainstream player like me without any preparation, not using food, pots, anything at all, in a random duty roulette with nobody having any clue whatsoever, and its still a oneshot/two-shot kill?
    I have yet to be clueless on any of the fights as its the nature of the beast. People have learned how bosses in this game indicate mechanics and how most will more often then not work. Only difference between Savage and normal is damage output and a few extra mechanics. Only thing Savage raiders are learning doing savage bosses for the first time is the new mechanics. No one can help that they know how to handle things like marks over their heads, telegraphs on the ground, goo on the floor.
    (1)

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by NanaWiloh View Post
    I have yet to be clueless on any of the fights as its the nature of the beast. People have learned how bosses in this game indicate mechanics and how most will more often then not work. Only difference between Savage and normal is damage output and a few extra mechanics. Only thing Savage raiders are learning doing savage bosses for the first time is the new mechanics. No one can help that they know how to handle things like marks over their heads, telegraphs on the ground, goo on the floor.
    I think that telegraphing too much about what an attack will do is proving to be a weakness right now, I mean let's be realistic, this new fights had more mechanics than any of the first tier of precedents raids, but they used mostly mechanics we already understand and as such we do not feel as challenged
    (0)