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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    paladin is gld and marauder, that tells you something about marauder, that paladin needs the skills a marauder has to do its job

    we really have no clue at all what monk is going to be. All the data points in various directions.

    War is going to be more DD focused than tank says yoshida, this is true.


    that said, the jobs are not the classes, the jobs are specific roles within the classes. Classes have multiple skill sets.
    I never implied that was the case, although it seems fair to me that in 8 man content the ideal situation will be for everyone to be on a job doing the best at their specific role

    They would have to wipe or alter half the moves of pugilist to make it into a pure DD.
    featherfoot ii
    light strike
    jarring strike /ii
    haymaker /ii
    siminan thrash
    taunt /ii
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    seasoned veteran
    Not entirely true, they could change them to proc in different circumstances, many of those moves you mention above are DD moves procced by evading attacks, they could have them proc on a miss similar to how fient works on LNC.

    We already know they are making big changes to the skill set so anything could happen.

    14/32 of pugilist skills help or require them to have hate to make use of them.
    Interesting, huh ? when was the last time you saw a PGL tanking Ifrit ?

    when that % of your skills are based around being targeted, then you need to be targetted, not even counting concussive blow, which is primarily of advantage to an evasion tank
    As I said the skill are being changed and could be changed in line with what I suggested above, nobody knows til after the live letter.

    10/32 on marauder.

    you are only a 7 pugilist 8 mrd, so i understand you assume a lot about them
    LMFAO and there goes the condescending tone (biggest reason I don't like replying to your posts), I have eyes in my head ya know !!, I talk to MRD's and PGL in my LS, I'm not completely dumb to how the classes work.

    but it isnt as cut and dry as you make them. The fact is in order to even DD a marauder needs to be able to survive, and not lose hate easily(for aoe)
    You are assuming they are playing solo ? which is fine, Jobs aren't designed for solo play.

    as far as using classes in party content, to be honest there will probably be times when it is more beneficial not to be on a job,
    Then SE failed, because the Job system is supposed to make you better at the role you plan to play, CNJ becomes a better healer, WAR becomes a better tank, Archer becomes a buffer, PGL,GLD,THM becomes better DD's.

    especially if they completely limit them to one subclass. This will be situational, and probably be for when dealing with specific strategies, or when using a non optimal party set up, but it will still be there.
    I can't see how that will happen, if you have 8 people and enough people to fit the roles then you are good to go, obviously if you end up with no healers 2 tanks and the rest DPS you are probably right, classes would be ther better way to go.
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    Last edited by Jinko; 11-02-2011 at 10:40 PM.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    I never implied that was the case, although it seems fair to me that in 8 man content the ideal situation will be for everyone to be on a job doing the best at their specific role



    Not entirely true, they could change them to proc in different circumstances, many of those moves you mention above are DD moves procced by evading attacks, they could have them proc on a miss similar to how fient works on LNC.

    We already know they are making big changes to the skill set so anything could happen.



    Interesting, huh ? when was the last time you saw a PGL tanking Ifrit ?



    As I said the skill are being changed and could be changed in line with what I suggested above, nobody knows til after the live letter.



    LMFAO and there goes the condescending tone (biggest reason I don't like replying to your posts), I have eyes in my head ya know !!, I talk to MRD's and PGL in my LS, I'm not completely dumb to how the classes work.



    You are assuming they are playing solo ? which is fine, Jobs aren't designed for solo play.



    Then SE failed, because the Job system is supposed to make you better at the role you plan to play, CNJ becomes a better healer, WAR becomes a better tank, Archer becomes a buffer, PGL,GLD,THM becomes better DD's.



    I can't see how that will happen, if you have 8 people and enough people to fit the roles then you are good to go, obviously if you end up with no healers 2 tanks and the rest DPS you are probably right, classes would be ther better way to go.

    Except sometimes the best way to survive is not to be a pure role. IE in a specific situation, a tank that can heal himself is more useful that the ultimate damage mitigating enmity man. Or a DD that can survive a battle with 4 mobs at once. You also have to think of party make up. lets say a pimp whm can heal 1200 hp per minute without going negative mana, but the encounter does 1600 hp per minute. you got another mage, do you get another 1200 hp whm, or do you get a class that can heal from 0-900 hp per minute but can also DD while doing that or inbetween doing that.

    then there are situations where you may be missing a class and are lowmanning, which almost requires some people to take on dual roles.

    I mean they could balance it so that classes totally eclipse jobs in everyway, but if thats the case, classes serve no purpose, and would in general not be better for soloing as they claim.

    edit: btw im not trying to be condescending here,(i only bring up your level, because a person who levels pugilist should know that without his hate moves he will be even worse off than he is now) but i will tell you for certain, pugilist as it is now, has a pretty strong focus on getting hate, at least sometimes. Its one of the reasons a lot of pugilist are up in arms, recent changes have made thier viability as a tank, a lot lower. Used to be you could have a pugilist tank endgame stuff, but changes to light strike, and recent gear changes, have made it a bit less feasible, the problem is this also lowers DD potential.

    the very concept of monk in most FF has include some counter mechanics, and to be very honest counter style fighting in this game is fairly entertaining, the sad part is it is getting diminished. They may in fact choose to get rid of it, but i hope if the do, they add some new interesting mechanic to pugilists, and not just make them a lancer with less range and tp gains.

    the on miss tactic is also a very bad one, especially for pugilist, they currently have the highest dex, which boosts acc. and since they dont get access to some dmg boosting materias on certain parts, they will probably end up slotting more acc than other classes
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    Last edited by Physic; 11-03-2011 at 12:04 AM.