


I agree with this. It doesn't feel good to be rewarded for playing inefficiently; there are plenty of situations now where I know I don't need to use a Cure 2, but I'll throw it out there anyway just to pad my gauge for an upcoming CD or because I want to throw out a Benison.
Sure, we have the MP generation to support this, but deliberately overhealing like this runs counter to every WHM (and general healer) instinct instilled by the past few years of gameplay. If you aim for maximum efficiency, you'll see many fewer Lilies than someone who leverages Cure 2 to work the new system.


Bingo.I agree with this. It doesn't feel good to be rewarded for playing inefficiently; there are plenty of situations now where I know I don't need to use a Cure 2, but I'll throw it out there anyway just to pad my gauge for an upcoming CD or because I want to throw out a Benison.
Sure, we have the MP generation to support this, but deliberately overhealing like this runs counter to every WHM (and general healer) instinct instilled by the past few years of gameplay. If you aim for maximum efficiency, you'll see many fewer Lilies than someone who leverages Cure 2 to work the new system.
We've spent years playing as efficiently as possible due to WHM's atrocious resource management before, so while it may not affect us as much now, it pains me to do so.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

