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  1. #4
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Just to be sure, I just take arguments in the order, so it will start with something I disagree, but i'll agree later, don't worry

    Quote Originally Posted by Lastelli View Post
    Suggestion: Cooldown (the skill of course) should decrease your heat gauge while in overheat to 25. Why 25? Because I fear that anything higher might result in overheating during every wildfire becoming optimal and this would make Flamethrower and Barrel Stabilizer totally useless. Also, add an auditory warning when you overheat. In mechanics intensive fights constantly checking your heat level is too stressful so you need some other way to understand whether or not you accidently overheated. If this happens, just use cooldown, hot shot and activate your flamethrower for 3 seconds and you're ready to go. This is still punishing, but not at the current, insane level.
    I dislike this suggestion, what is cool it to play above 50 heat. Getting only to 25 would be just so annoying. Remember it's boring to go from 0 to 50. Overheating is all about being used to it. Doing mistake at such early stage of the game is normal.
    Train on a dummy again and again to kinda get a habit of the awareness it needs.

    Quote Originally Posted by Lastelli View Post
    Suggestion: since they clearly want Wildfire to be the focus of MCH gameplay, I say buff Wildfire from 25% to 30-35%. This should be enough to bring MCH dps into line with BRD's. Also, my highest Wildfire was about 12k...thinking back to 3.5 Wildfire dmg just pains my heart, please I want to see some decent number when that thing explodes.
    It's just me, but I believe the DPS of the machinist is lower on purpose as their burst for dps check is higher on purpose too. I don't believe dps to be that important if the character actually fits the system of the game which is "phases where we don't care about dps and you just have to survive" then "phases where you have to dps check or you all die". Don't get me wrong, I also believe the machinist to be weak, but their burst possibilities are still higher and kinda fit the battle system. It's like the dragoon, he has lower dps but has those skills which are made to make everyone deal enough more easily at dps check phase. I think it's actually weird to only think about overall dps in this game as the battle system is not made this way.
    And I don't think it's only about +5-10% on Wildfire to be at the right level of dps.

    Quote Originally Posted by Lastelli View Post
    Suggestion: let MCH use Flamethrower while moving.
    I agree with this one, haha, it would be a great thing. Maybe with a "Heavy" effect still. But yea, being able to move a bit would be great.

    Quote Originally Posted by Lastelli View Post
    Suggestion: increase the Overdrive potency to a little less than double, say 180% current damage. There's no reason in the world why a skill like this should be so ridiculously weak with such a ridiculously long (30 seconds) penalty, even more so the AoE Bishop Overdrive, especially when we have things like deathflares, akh morns, fouls and triple flares, guren and kaiten+tenka goken, rain of death+quick knock spam (ok it's rng if you have no empy but still dots on 3 mobs and the rain just won't stop) and God only knows what other kind of insanity on the jobs I haven't leveled to 70 yet.
    Yea, this turret overdrive move is really underwhelming, but once more, I believe it's only designed to assure a good dps check. I hope they still will boost it in a way or another.
    (1)
    Last edited by Fannah; 07-05-2017 at 10:29 AM.