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  1. #11
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    hey guys we dont want to tie tank damage to vit because that will cause HP bloat even though we locked all tank stormblood accessories to vit only what in the fu
    (3)

  2. #12
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Zumi View Post
    War can provide the slashing debuff and that is raid utility.
    that's a synergy not utility, storm path damage debuff was war only utility and now it's gone
    (0)

  3. #13
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tankstuff View Post
    hey guys we dont want to tie tank damage to vit because that will cause HP bloat even though we locked all tank stormblood accessories to vit only what in the fu
    Yeah that comment was weird to me too. "Tying tank damage to VIT will case HP bloat." except... just... putting more VIT on gear is the only thing that causes HP bloat, and they could curtail that by just adding less VIT to gear?

    A strange thing to say.
    (3)

  4. #14
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zumi View Post
    War can provide the slashing debuff and that is raid utility.
    Sadly, only relevant if there isn't a NIN or a SAM in the party, which is rather unlikely.
    SAM is currently too good to pass out in a raid group. Plus every one wants to try to new job.
    (0)

  5. #15
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I think what he means about vit damage scaling is they don't want to tie damage to vit again because it becomes harder to balance because there is more vit on stuff then other stats. Tanks did more damage with the vit damage scaling and got the benefit of having high hp. I think they wanted to go back to tanks doing less damage but having more hp but they didn't think people would use 270 str acc when they went to lock new 4.0 accessories by job.
    (0)

  6. #16
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tankstuff View Post
    hey guys we dont want to tie tank damage to vit because that will cause HP bloat even though we locked all tank stormblood accessories to vit only what in the fu
    My best guess is that they're worried that if they wanted to increase tank DPS, then they would have to, necessarily, increase tank HP as well. It seems to me that the obvious solution would be to put STR on Fending accessories.
    (2)

  7. #17
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zumi View Post
    I think what he means about vit damage scaling is they don't want to tie damage to vit again because it becomes harder to balance because there is more vit on stuff then other stats. Tanks did more damage with the vit damage scaling and got the benefit of having high hp. I think they wanted to go back to tanks doing less damage but having more hp but they didn't think people would use 270 str acc when they went to lock new 4.0 accessories by job.
    so...just dont make it a 1:1 ratio lol
    (3)

  8. #18
    Player
    Etrock08's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Mojo Sniper
    World
    Hyperion
    Main Class
    Bard Lv 57
    These posts are good examples of those who dont read the patch note release posts, like the one that says class changes will come in 4.0.5 and that enmity generation was the only quick fix they were really making this patch (aside from brd buff).
    (2)

  9. #19
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    tanks are already at 90% dmg when compared to DPS prior to removing vit scaling in 3.5. It's just the usual hindsight that SE has when they design stuff. Previous examples include hard dps checks in savage raids with high magic damage resulting in PLD being unfavorable in 3.0, parry (and possibly tenacity?) being a garbage stat that had such high investment for small gains, rewarding players who push phases rather than do them properly (ZEX dashes), etc.

    Adding enmity is good but I want to see what SE will do to bring WAR and DRK up to PLD standards and their contribution to the party as a whole and not just for themselves, be it increased damage, more utility or improved game play among other things.
    (1)

  10. #20
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    untill they figure out what to do with accessories and the fact that all other roles have scaling main stats, there will be this enmity boost every time they get a chance. There will be new stronger gear coming out, and in 2 weeks even stronger newer tier of gear, I am glad to see some of you are optimistic for 4.05 changes but they arent going to be an overhaul, we've been through this the entire 3.x series already.
    (0)

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