hey guys we dont want to tie tank damage to vit because that will cause HP bloat even though we locked all tank stormblood accessories to vit only what in the fu
hey guys we dont want to tie tank damage to vit because that will cause HP bloat even though we locked all tank stormblood accessories to vit only what in the fu

Yeah that comment was weird to me too. "Tying tank damage to VIT will case HP bloat." except... just... putting more VIT on gear is the only thing that causes HP bloat, and they could curtail that by just adding less VIT to gear?
A strange thing to say.


I think what he means about vit damage scaling is they don't want to tie damage to vit again because it becomes harder to balance because there is more vit on stuff then other stats. Tanks did more damage with the vit damage scaling and got the benefit of having high hp. I think they wanted to go back to tanks doing less damage but having more hp but they didn't think people would use 270 str acc when they went to lock new 4.0 accessories by job.



My best guess is that they're worried that if they wanted to increase tank DPS, then they would have to, necessarily, increase tank HP as well. It seems to me that the obvious solution would be to put STR on Fending accessories.
so...just dont make it a 1:1 ratio lolI think what he means about vit damage scaling is they don't want to tie damage to vit again because it becomes harder to balance because there is more vit on stuff then other stats. Tanks did more damage with the vit damage scaling and got the benefit of having high hp. I think they wanted to go back to tanks doing less damage but having more hp but they didn't think people would use 270 str acc when they went to lock new 4.0 accessories by job.
These posts are good examples of those who dont read the patch note release posts, like the one that says class changes will come in 4.0.5 and that enmity generation was the only quick fix they were really making this patch (aside from brd buff).


tanks are already at 90% dmg when compared to DPS prior to removing vit scaling in 3.5. It's just the usual hindsight that SE has when they design stuff. Previous examples include hard dps checks in savage raids with high magic damage resulting in PLD being unfavorable in 3.0, parry (and possibly tenacity?) being a garbage stat that had such high investment for small gains, rewarding players who push phases rather than do them properly (ZEX dashes), etc.
Adding enmity is good but I want to see what SE will do to bring WAR and DRK up to PLD standards and their contribution to the party as a whole and not just for themselves, be it increased damage, more utility or improved game play among other things.



untill they figure out what to do with accessories and the fact that all other roles have scaling main stats, there will be this enmity boost every time they get a chance. There will be new stronger gear coming out, and in 2 weeks even stronger newer tier of gear, I am glad to see some of you are optimistic for 4.05 changes but they arent going to be an overhaul, we've been through this the entire 3.x series already.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





