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  1. #71
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Can't stop won't stop! The best tanks still pull 10 or more mobs before stopping, so clearly that's the right way to play.
    (0)

  2. #72
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    I think its fun when the tank pulls a lot and I'm doing my best to keep up while throwing Aero 3 and Holy in if I have oGCDs available to cover.

    The only problem I have is when the DPS is brain dead and can't AoE well (BLMs not knowing their Flare rotation for example) or gets hit by AoE and possibly dies while I need to focus all healing on the tank. Bad dps is the worst.
    (0)
    Last edited by Sacerdos; 07-04-2017 at 05:17 AM.

  3. #73
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Am i the only one who pradctically begs the tanks to do big pulls? i love them it makes the game feel fun ! what i hate are those bad Dps who keep getting hit by stuff... im sorry this a big pull and i need all my stuffs to keep the tank alive so use your own stuff to stay alive DPs please.....As others already stated why do i even need my big CDs on a dungeon boss? ...
    TL;DR i love big pulls, sorry not sorry.
    (0)

  4. #74
    Player
    Kethic's Avatar
    Join Date
    May 2017
    Posts
    218
    Character
    Kethic Zachrias
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I'm glad this thread has continued, and has stayed mostly in the realm of healthy conversation.

    In the end, we all want to clear our dungeom farm as fast as possible. Each day we have a different tolerance for stress. Ideally, there would be a which conversation at the start of the dungeon, but that doesn't happen too often. Perhaps we could make that more of a norm.

    We should also decide on a definition for Big.
    (0)

  5. #75
    Player
    Aescwhisky's Avatar
    Join Date
    May 2017
    Posts
    34
    Character
    Aesc Whisky
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    If a tank says they are new I am quite happy to let them pick the pace and if all is wel tell them that they can feel free to pull more if they want. Newer tanks haven't had the time to learn how to best judge group ability levels.
    (0)

  6. #76
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I honestly prefer big pulls even as a SCH in the current metagame and quite enjoy the synergy that comes from healing a tank who is smart about weaving in their cooldowns. Only time I despise larger pulls is when the tank arbitrarily decide that cooldowns are for chumps or that standing in DPS stance for the boss is a good idea. Otherwise go for it!
    (0)

  7. #77
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by MoroMurasaki View Post
    You are wasting what would be damage GCD's and mana healing you to help your personal DPS increase.
    If it results in a net gain for the party as a whole, it isn't wasting the healer's GCD.

    As a quick napkin-math example, say you have 10 targets. 1 holy would be worth about 1300 potency. On a PLD under FoF, dropping tank stance is a 275 potency increase per gcd of TE, so if a PLD can do 5 TE before costing a WHM an *additional* gcd (meaning on top of the GCDs the would miss out on regardless), dropping tank stance is worth it (and that is before CoS and auto attacks)

    That isn't a tight metric to meet, esp given the diminishing returns on damage reduction.
    (0)

  8. #78
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by winsock View Post
    If it results in a net gain for the party as a whole, it isn't wasting the healer's GCD.

    As a quick napkin-math example, say you have 10 targets. 1 holy would be worth about 1300 potency. On a PLD under FoF, dropping tank stance is a 275 potency increase per gcd of TE, so if a PLD can do 5 TE before costing a WHM an *additional* gcd (meaning on top of the GCDs the would miss out on regardless), dropping tank stance is worth it (and that is before CoS and auto attacks)

    That isn't a tight metric to meet, esp given the diminishing returns on damage reduction.
    That's only if the damage measures up. Just because the potency is equal doesn't mean the attack did the same amount of damage. So if the healer damage for the gcd is naturally higher due to scaling then it would take even more from the tank to make up the deficit during that gcd or vice versa if a tanks is higher.
    (1)

  9. #79
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    515
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    From his tank stance, the warrior only has +20% from healing spells (except if you have heals according to max HP, then the tank stance of warriors also up their HP by 25%). So it's like every 5 heals, you would gain one. So I don't believe we can see it like "healers could use tons of dmg if the tank were in tank stance". And I believe the tank see himself like "I have to land attacks anyway to keep enmity on", so better having them way stronger with defensive CD once enough enmity has been generated.

    I told about the 31.25% more dmg just by the % bonus and malus difference. But there is also the access to more powerful skills (so it's more than just 31.25%), and also a bonus up to +10% crit in dps stance (with the 10 stacks of rage, so I believe it's 1% crit bonus per rage point).

    I just mean a huge part of the tankyness of a warrior is not coming only from his tank stance, but a lot from his CD too. Of course both are needed.

    I think that the problem is coming from the "I'm the leader' side of the tank, and everytime we queue for roulette, it's written "bonus for playing tank as it's the rarest role played" so they feel even more as rare leader people need. It's not on purpose but I believe the system to kinda make them feel so (as some just ask to be kicked so they will get another party but know that usually dps won't dare to waste time as they wasted enough, and the tank knows it). It's important to communicate, and the problem if there is no communication is that the one who has to initiate fights is the head of the party. Someone may be too slow and he will have to be aware and slow the pace, but he still is the one who take the decision for going for the next step 83% of the time (source statistic provided by the Pr. Barney Stinson).
    (0)
    Last edited by Fannah; 07-04-2017 at 10:12 PM.

  10. #80
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    I also find tanks who chain pull quickly are rare in this game, and many who mass pull do that stop and go BS thats just detrimental. Personally as a tank/healer I prefer to just jump from small pull to small pull quickly. And quite frankly the "speedy way" loses a lot of its speed when you have to wait on healer MP or you wipe, and god help us if they try to mass pull with like MNK/DRG/RDM for DPS, SMN/BLM/SAM/NIN if not garbage players can usually finish off a pull in AOE (no opinion on BRD/MCH yet as I havent seen enough of them AoEing yet). Far rather have time to DPS than be worrying if a tank will survive for 6 sec or not.
    (0)
    Last edited by OcieKo; 07-04-2017 at 11:42 AM.

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