Quote Originally Posted by Powercow View Post
That's the point of the carry. That one new player can spend the entire fight dead and still get through it easily if everyone else does the work. Their personal gear is entirely irrelevant.

The real trick is to make the rewards for helping a first timer through Menagerie worth a damn. Right now, even with the first time bonus, it's more efficient to do a single PvP match than to one-shot that fight with a decent group.
MSQ shouldn't require a carry to make it through (honestly, this fight doesn't require a carry for people to make it through, but it can only take so many mistakes before everything crashes and burns - the healer check involved might be a bit much at the moment.) Being carried doesn't help players become better.

Otherwise, I agree that there's a lack of incentive to encourage players to stick around and teach and aid in the clear.