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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70

    I hope war gets some changes tonight

    If not, I absolutely expect some news on war balancing during the live letter on 7/15. Otherwise, I think I\\'m just gonna roll samurai...

    What do you guys think?

    Also, I think the Clunkiness people feel with the class is with regards mostly to deliverance and switching into it from defiance.

    I suggest no rage cost for switching INTO DELIVERANCE (cost for switching to defiance is fine as we\\'re likely to dump all rage while in deliverance anyhow), flat 30 sec cooldown for infuriate (easier to line up cooldown and no pressure to use ib for infuriate cooldown reduction), and no rage cost for onslaught while IN DELIVERANCE.

    I think those 3 changes would all but eliminate the weird Clunkiness I feel when playing war sometimes.
    (1)

  2. #2
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Or have the swap penalty be a flat value, rather than halving. Something like 20 gauge when swapping stances, then you'd only need a single Storm's Path to refill the lost gauge (and no more odd values).

    Then have Paladin's lose 50 gauge on swap to keep them largely unchanged.
    (3)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Pretty sure tonight will be shirogane and that's it.

    I am almost 70 Samurai now, will probably be DPSing more than tanking too.
    (0)

  4. #4
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Shiro Gane won't be released until 4.1 or after so it's still 3 months away.

    I'm expecting Omega tonight, and hoping for some warrior love.

    I'm okay with a flat cost, but I'd prefer no cost for switching into deliverance. Even with a flat 20 cost, you'd probably need to do maim while at full 100 rage in order to prep path for after the switch.

    How about a flat 50 rage cost for switching into defiance WHILE ABOVE 50 rage?

    This way there's no odd values, and it further encourages players to dump rage while in deliverance BUT allows for some flexibility. For example, say you have 100 rage in deliverance but you need to switch back to Defianc. You could fc once, then switch and have 50 rage left over for an inner beast or steel cyclone.
    (1)

  5. #5
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    But yeah, I might be alone on this.

    But I have no problem with building gauge again when switching to defiance (Im usually 0 rage when switching to defiance anyhow) but it really irks me to have to build gauge again when switching into deliverance.

    I think infuriate was meant to alleviate this, but with the way the infuriate trait works, infuriates cooldown doesn't always match up with inner release. Also, I feel pressured by the mechanics of the class to maximize fell cleaves during the inner release window, and so using infuriate to quickly get 100 rage and fc x4 as opposed to using it after building rage back up via combos for fc x6 feels bad.
    (0)

  6. #6
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I should add that infuriates cooldown not matching up with inner release is a problem because inner releases cooldown is what dictates when I would switch from defiance to deliverance.

    If infuriates cooldown was a flat 30 secs, every fourth infuriate would line up with inner release.

    Actually, this change alone would make the job more smooth, because you could line use infuriate with inner release every two minutes like clockwork without having to wait.

    I'd maybe just go with fcx4 if that was the case just to make things simpler.
    (1)

  7. #7
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    you need to stop with the multi-posting. Post once, then edit it, you can put in as many words as you want then.
    (3)

  8. #8
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Stop doing this "guilty" change : "Oh add a minor cost to stance dance".
    Either you go with no cost or you keep the way it is right now. Cost will add to the element of inflexibility that is affecting WAR right now and no its not unbalanced to have 0 cost on stance dance when you have several abilities that consume Gauge, the 8 seconds CD will guarantee that you won't be flipping from deliverance to defiance just for that sweet 20k upheaval hit in some mob ribcage.
    (4)

  9. #9
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Now i haven't gotten WAR to 70 yet but from where im standing it sounds like WAR loosing half their gauge is one of the major balancing factors otherwise they would do comparable DPS to an actual DPS (like HW, and HW WAR was massively overtuned) but i do agree that getting odd rage is clunky. perhaps it could half the gauge but then round it UP to the nearest 10, so for example if you're at 75 rage and switch stances it would currently go to 38, instead perhaps it could go to 40 instead.
    also other adjustments will be needed like a change to shake it off and a little added utility, but other than those i think WAR is fine from where im standing.
    is it not true that you can do 5 back to back Inner beasts in defiance now? that's A LOT of mitigation, not to mention that WAR has the highest number of single cooldowns and 2 on demand self heals. This is all just my opinion ofcource and i havent even gotten it to lvl 70 yet so i dont really have the full picture yet but hey, just throwing in my 2 cents.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  10. #10
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    A WAR with 100% Deliverance uptime doesn't even come close to an actual dps. Don't see how removing the penalty would increase the dps cap.

    Edit:
    Quote Originally Posted by VenKitsune View Post
    is it not true that you can do 5 back to back Inner beasts in defiance now?
    Uhm no it's not and why would you ever want to do that? o_O
    (5)
    Last edited by Alphras; 07-04-2017 at 06:19 AM.

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