you need to stop with the multi-posting. Post once, then edit it, you can put in as many words as you want then.

you need to stop with the multi-posting. Post once, then edit it, you can put in as many words as you want then.

Stop doing this "guilty" change : "Oh add a minor cost to stance dance".
Either you go with no cost or you keep the way it is right now. Cost will add to the element of inflexibility that is affecting WAR right now and no its not unbalanced to have 0 cost on stance dance when you have several abilities that consume Gauge, the 8 seconds CD will guarantee that you won't be flipping from deliverance to defiance just for that sweet 20k upheaval hit in some mob ribcage.


Now i haven't gotten WAR to 70 yet but from where im standing it sounds like WAR loosing half their gauge is one of the major balancing factors otherwise they would do comparable DPS to an actual DPS (like HW, and HW WAR was massively overtuned) but i do agree that getting odd rage is clunky. perhaps it could half the gauge but then round it UP to the nearest 10, so for example if you're at 75 rage and switch stances it would currently go to 38, instead perhaps it could go to 40 instead.
also other adjustments will be needed like a change to shake it off and a little added utility, but other than those i think WAR is fine from where im standing.
is it not true that you can do 5 back to back Inner beasts in defiance now? that's A LOT of mitigation, not to mention that WAR has the highest number of single cooldowns and 2 on demand self heals. This is all just my opinion ofcource and i havent even gotten it to lvl 70 yet so i dont really have the full picture yet but hey, just throwing in my 2 cents.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
If you as a war were out parsing dps, then you had incredibly shitty dps.Now i haven't gotten WAR to 70 yet but from where im standing it sounds like WAR loosing half their gauge is one of the major balancing factors otherwise they would do comparable DPS to an actual DPS (like HW, and HW WAR was massively overtuned) but i do agree that getting odd rage is clunky.
A WAR with 100% Deliverance uptime doesn't even come close to an actual dps. Don't see how removing the penalty would increase the dps cap.
Edit:
Uhm no it's not and why would you ever want to do that? o_O
Last edited by Alphras; 07-04-2017 at 06:19 AM.


Ah fair enough, i just assume it worked the same as fell cleave but again, not having lvl 70 WAR i wouldn't know. as to why? massive mitigation. Depending on the fight, something like that would be amazing during ahk morns in T13 for example as later on in the fight the tank busters lasted longer than inner beast did. Also its only 200 pot less than fell cleave with a self heal, its still a powerful skill but i feel like everyone has overlooking it due to fell cleave.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
Yeah but back to back Inner Beasts are bad, since you would clip most of the remaining timer. You can do the same with 3 spread out IBs though which is actually possible.Ah fair enough, i just assume it worked the same as fell cleave but again, not having lvl 70 WAR i wouldn't know. as to why? massive mitigation. Depending on the fight, something like that would be amazing during ahk morns in T13 for example as later on in the fight the tank busters lasted longer than inner beast did. Also its only 200 pot less than fell cleave with a self heal, its still a powerful skill but i feel like everyone has overlooking it due to fell cleave.


I don't expect them to announce any changes, but some acknowledgement that they are "looking into it" would be good news.
What is tonight?
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