Results 1 to 10 of 133

Hybrid View

  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    Then go run Dusk Vigil and tell me how your "only one skill Inner Beast" behave in Deliverance, ok ?

    If you had more abilities that aren't tied to your beast gauge, the penalty wouldn't be that harsh. Or, you know, more abilities that could even build your gauge.
    I didn't say ib and fc is the same ability. I said steel cyclone and decimate IS the same IF NOT for enemity and animation.

    That's my point they are two abilities. So what?

    And dusk vigil? Who cares about dusk vigil first of all. And not having fc doesn't reduce your dps below what it's tuned for in dusk vigil anyhow.

    And warriors needing MORE skills in HEAVENSWARD is news to me. I thought we were just fine.

    As for stormblood, why are you conflating ib and fc and such implementation to your PERCEIVED lack of skills for wars?

    How about SE just take my advice and do something about the rage cost of switching stances instead of adding more skills causing more bloat?
    (0)

  2. #2
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    And what are you even talking about "more abilities not tied to our gauge" making the penalty less harsh?

    Stop talking in generalities. What abilities are you referring to?

    What makes it feel "harsh."

    The only problem, like I said, is with deliverance. Ie, fc and decimate. If they took out the cost for switching to deliverance the problem is solved. Or if they made it a flat cost or even change infuriate.

    Unless you make some specific suggestions, ie what abilities you are suggesting be added and why, im going to assume you're just making stuff up and have no idea what you're talking about.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Unless you make some specific suggestions, ie what abilities you are suggesting be added and why, im going to assume you're just making stuff up and have no idea what you're talking about.
    We could just look at what skills WAR had in 1.x.

    Something like Rampage at level 54, that increases attack speed and attack power each time you're hit. Or even Mighty Strikes at level 60, to make all your hits critical for a little time. It would do wonder especially now that WAR don't have Internal Release anymore. Who knows, WAR might have received a free gap closer when Wrath was only spent 5 stacks at a time, meaning that we wouldn't have to suffer the beast cost for Onslaught now...anything besides wasting two "learning slots" for mutually exclusive skills.
    Quote Originally Posted by whiskeybravo View Post
    Unfortunately it's probably a bit too late.
    It's never too late to fix mistakes. After all, PLD got a new lvl46 skill.
    (1)
    Last edited by Reynhart; 07-04-2017 at 06:08 AM.

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    It's never too late to fix mistakes. After all, PLD got a new lvl46 skill.
    Wasn't that Awareness? That actually kind ticks me off a bit lol

    Anyways, no it's never too late - just doesn't seem like anything they worried about it before
    (0)

  5. #5
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by P4X0R10N View Post
    I didn't say ib and fc is the same ability. I said steel cyclone and decimate IS the same IF NOT for enemity and animation.
    You're forgetting potency. 200 vs 280. Basically same thing as IB and FC ignoring effects.
    (0)

Tags for this Thread